They should only augment planets, not become the primary source of bonuses. Just doing that with the current mechanics will be great.
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In beta 5, a starbase can simply request a constructor and one is built and sent to it. I'm not sure what the micro management here is. A starbase, unto itself, does not have factories and it would be, frankly, not very fun imo to have to worry about how productive a starbase was in building its own stuff.
It sounds like more of a UI issue. Starbase stacking isn't going to go away. It's a super fun feature of the game. The issue has always been constructors. During the alpha, we had eliminated constructors for upgrading starbases entirely and it took away a significant choice from the player on what they should be building on their shipyards.
The shipyard is the finite resource and what you do with it is a big deal. Guns or butter. Without constructors, the shipyard builds only warships and the occasional freighter and nothing else.
In beta 5, a starbase can simply request a constructor and one is built and sent to it. I'm not sure what the micro management here is. A starbase, unto itself, does not have factories and it would be, frankly, not very fun imo to have to worry about how productive a starbase was in building its own stuff.
It sounds like more of a UI issue. Starbase stacking isn't going to go away. It's a super fun feature of the game. The issue has always been constructors. During the alpha, we had eliminated constructors for upgrading starbases entirely and it took away a significant choice from the player on what they should be building on their shipyards.
The shipyard is the finite resource and what you do with it is a big deal. Guns or butter. Without constructors, the shipyard builds only warships and the occasional freighter and nothing else.
"5" id="3534880"]
It should be a case of diminishing returns. This insistence that anything less than full optimal is somehow unacceptable just does not work for me. You compare a non-spammer with a spammer as though I were competing against someone desperately.
Pretty much I'm concerned more about having the right modules in my research tree, so I don't have to trade for other techs for me to use other nodules I've researched. Or an ai that can't buse its own starbase tech. Than starbase spam. I would like to see prettier, and more flexible starbases.
You talk about not researching enough miniaturization and of course that will add to your aggravation. Why are you using that as an example? It makes no sense to me that someone who cares so much about optimization would fail to have a full miniaturization by the time of a late game situation you describe. Why wouldn't you take the actions already available?
I can see wanting to streamline the process and the number of clicks needed, defintely,
I agree!
but I worry about the whole tone of throwing the starbases and constructors out.
I want starbases.
It's like no one cares if other people actually enjoy them. Maybe I am in the minority here, but I am not sure that's true beyond this thread. I get the impression a lot of people like pushing constructors around just as they are at the moment. Then again, that may just be my perception. I can't claim to really know any more than any of us.
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I think the starbase systemis fine.
This will eliminate much of the busy work and micromanaging...
I
I actuallydon't mind playing a game.with micromanaging.
Amazing, I can't imagine playing the game this way. I don't have anything against it, but it is not my style
Not my style either
I spend a lot of time planning base placement so I build fewer not more.
I also spend tIme tryIng to cover multIple systems.
I don't put starbases around single planets.. I put starbases around clusters of 3 or more planets. Paying all that maintenance for just one planet's bonuses doesn't make sense to me. (If the present maintenance costs make that a viable solution, maybe they can be balanced better.
Agree 12 seems to high!
You could stack all the starbases you want around a single planet and still not have it pay off.) I can generally wrap three starbases around three planets without struggle. That's enough for me.
Agree even if I was going to do 5 or 12 I would to do math to wrap as many planets as possible.
Maybe it's just me, but I don't get the production power to pump out as many constructors as you talk about. I don't see the AI having that much production either.
I do there are a lot of times where I can't build anything, but constructors by the dozens, or hundreds.
And again, I will point out a major difference, I enjoy pushing around constructors. Doesn't that matter?
I feel you there especially when I'm going so fast they can't catch me.
I can't support redesigning the game mechanics I enjoy
Agree I wan't galactIc cIvIlIzatIons not some other game.