1st Woot woot to the Beta 5!
Love it! That being said it is a beta and it does have some troubles. which I will just report on this thread
Crashes... alot sadly. Which is to be expected. I would give a report on conditions but there doesn't appear to be any common noticeable factor to me after several hours of playing.
Multiplayer - custom factions made by a joining player were not present on his computer after a crash and restart. Mine (the host remained present). I did notice that listed on my computer were several copies of his custom faction, though not accessible to him.
Multiplayer - there appears to be a hang up with every turn during the start of a new turn. If I had to guess it would be when the minor races are being processed. Not present in single player. Maybe a sync issue?
The Drengin while up over 100k in power offered a trade where they gave me a free tech, while angry at me?! Possibly the most disturbing thing I have ever encountered!
Rally points were not working for me at all. My friends reported that theirs were working as normal. I attempted setting planets, starbases and even deep space rally points using both methods. This persisted over multiple reloads but only impacted me.
I noticed the original posters issues as well but all in all It's looking great! Stability is needed and multiplayer love is continued to be needed, even though I realize the sweet spot is and always will be single player. Multiplayer turns were taking far to long in between the AI and returning to the 1st player. Since this wasnt an issue with single player I would have to imagine its a sync issue like I said before, but what do I know
Other then that I am pleased to report that the progress I have seen so far is impressive and exactly what I would have expected from stardock. Keep up the great work fellas!