last I checked the fighters for the Terran's was "Snipers" which is weird because, snipers are a small hull ship.
I am getting around and drinking my coffee, I will get these changes in and test them of the next game I play. Can you make a summary list of the feature changes so other people will easily see what you have done, and maybe they will help.
Let's keep away from the thrusters for now, I have some other ideas working but we need to keep things as simple as possible to keep the results from getting skewed. Only base maneuverability penalties.
The main goal, is to make small ships close in range and engage, they are fodder if needed for the big ships.
In order to make more epic battles, hull sizes may need to be reworked to have larger hit points. I do think they need some more space, overall but I have not played enough to get a good feel on how much. remember the numbers I provided are just a guess for balance. There maybe other hidden factors, like race traits, that we have to account for. At this point we are just going slow, because they will release another version and change a bunch of stuff.
I love the "hacktastic" saying.
I like the idea of the drone modules!! this would make a fantastic middle tech.
What I would love to see is a MIRV module, for a small ship with a one time use 3,5,10 warhead module. It would probably be over powered though, like fighters currently are. However it can wait awhile, since missiles are bugged, per the podcast.
I think I am going to go look at the podcast and see what is up for this week. Apparently weapons also play into the role of a ship, so we really need to find out more info on that as well.
BTW I am quite familiar with modding, and have made many mods. Most were XML, but what I specialize in is AI. Hence, my concerns for the lack of it.
What are you using to edit your XML files?
Xeryx