In a prior devstream (the one on Dec 12th), they talked about the possibility of players being able to construct things similar to Old School Stargates. The caveat being that you have to truck a ship to where the end point of the stargate would be constructed.
Just like old times (in universe).
One of the ideas Paul threw out was the possibility of having to put the end points of the stargates on the edges of black holes, which might be where this idea of using rifts to travel came from.
This is just an idea up for consideration, however.
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As for wormholes, I love 'em. When I purposefully decide to use them. I use them to contact races long before I would normally run across them. Mostly so I can farm them for techs. But I also like to use wormholes to find other civs so I can plan out my colonization/conquest strategy. It is quite valuable to know how much time I might have to build up my systems before worrying about would-be neighbors sniffing around my neck of the woods.
Then there's the added ability of mapping an area (even if only partially) before I get to it.
Why, hello Class 21 planet. Pleased to make your acquaintance. Oh, what's that? You're just sitting here, all alone, looking for some company? Well tell you what. You just sit tight and I'll design a special colony ship to get here ASAP so we can formally introduces ourselves to each other.
So once I've researched the surveying tech, I will often send a couple of specially designed ships to fly into a wormhole and see if I get lucky or not.
It's a strategy that's not to everyone's taste (obviously), but I love doing it, personally.