Currently (Beta 4 Patch 2), all production queues (social, shipyard, tech) are still fully lossy, same as they've been since Alpha 0.31.
What bluequasar1 describes is a separate (lack-of-)UI for Ideology research grants only. When you get a lump sum of free research points from Ideology, the game engine does enter a nice (but completely UI-less) for-loop until you use up all of these rps. You can, indeed, gain 1-2(+?) tech levels from this in the middle of your turn. This looping applies only to Ideology grants, never to your normal tech rp production each turn.
- [unknown] Will the Shafer button let you end turn while you still have unspent rps from an Ideology grant?
- [unknown] If so, do you lose those rps, or do they just quietly carry over?
Since the current tech/Ideology UI is a kludge and does not inform the player, you may have to manually drill into Ideology, exit, Technology, exit, repeatedly to force the game engine to kick the research progress bar. Just keep doing that until you no longer get the tech newsbot and your research bar visually updates to partially-full. Then you can infer that it's done.
There's a large backlog of UI enhancements that are (deep) in the queue, e.g. WASD, edge dragging, hotkeys, isolines in the production wheel (plz), tech grant looping, improvement attributes in hovertips (one-per-X, restriction-by-class), etc. Since this new UI has some entanglement with carry-1 queues (esp. for tech), probably they'll arrive together.