I have uninstalled Galciv III until the next update because the Technology system is absolutely tedious. I understand there will be a tech tree later in development so we can queue up research instead of stopping every 10 seconds to pick a new one, but that's not a fix to the biggest problem: 90% of the techs are worthless.
Sorry to see you go, this is a beta release and I would expect that the tech tree will auto fill to the next one down the tree after you complete one in the future, so if you want to continue down the tree it will keep going.
As far as the second point the techs are not 90% useless, they all help you to reach your goal and allows you to pick your rewards from a wide range of possible options.
Galactic Civilizations II was just like this and was great and auto continued to next tech which is why I expect this will eventually.
Instead of having dozens of techs which give me +10%, just have a handful that give us +50% and take longer to research. This will force players to carefully consider which aspects of their Civ they want to emphasize. Currently, I spend games rushing to a handful of useful techs (like Universal Translation and Xeno Archaeology), and the rest of them grant bonuses that will make NO DIFFERENCE for the rest of the game: Plus or minus +10% never made a difference in a single battle, it won't get a unit out 1 turn earlier, and it won't push a single map tile into my control. This game is about crushing enemies with huge leads and overwhelming force, most of the Technologies available literally do nothing.
I completely disagree, I would much rather have it continue the way it is with auto continue down the tech path, or que techs similar to the build que, either way.
Plus/minus 10% does make a difference, you just don't see it... Attempt to play a game to get to a certain point, first researching the % bonuses and then don't research any % bonuses and you'll realize you'll be a lot further researching them.
This game is about conquering the galaxy through research/conquest/assension/influence your choice. But you don't have to use military force if you don't want to.
The problem is, I make tech choices once every minute, whereas the other stuff I only do once in a great while. If my most frequent means of interacting with the game is dissatisfying, there's no way I'm going to play this over the many other 4x games available.
I don't mind this but would be nice to have a que or auto move to next.
See you in Update 4!