Was just going to post a similar idea but then found out there was already a thread for it.
So has the option of having light/medium/heavy weapon modules been considered? It looks like the game already supports everything that is required for this idea to work from the technical standpoint (weapon ranges and rate of fire). And with the newly introduced ship tactical behavior the battles could finally get interesting.
I got concerned after a recent Frogboy's comment about Hull Sizes stating that in GCIII v1.0 basically bigger=better. That means even with all the modules available we would basically just try to design the biggest ship with the highest attack/defense ratings.
With introducing several weapon variants for each tech we could finally start seeing mixed fleets right from the start of the game. All ship types would be useful - from fighters and bombers through frigates, destroyers to battleships and death stars. All possible only because we could choose if we prefer to put one big slow-firing mega-cannon or several small but quick firing guns.
I am aware that balancing all that would be lots of work so this is probably something that could be implemented in the expansion pack. Still the idea looks great to me (at least on paper) and also seems to match with the direction the game itself is heading.
So, what do you think? Any chance of DEVs commenting on it?