Hi,
while enjoying the founders alpha from the very first, I more and more think about deep missing features. Here are my first ideas.
Starbases
- can't see the # of constructors currently pending inside from map view. I can see other ships, but no idea how many constr. are in, so I have to click-an-click-and-click every other turn.
- no option to rearrange the specialisation of a starbase. I mean first you might just need mining SB's, but later when your borders expand, you might want to change over to more cultural output instead.
Races / Empire diversity
There is simply no difference between empires instead of few cosmetic changes. All empires compete on the same availible planets with excactly the same enviromental needs.
- I'd like to see different enviromental weights for each race, so different empires would appreciate other planets then their neighbours with other intense. Currently all just compete on the same availible colonies which have excactly the same # of build-slots and the same availible population limits. why not having more diversity in here, so one 12 planet for one empire might be a 4 for the other? Lately this might lead toward a better interlocking with a neighbouring empire. Fitting different needs might lead to more appreciate diplomatic benefits...or missing it leads to more extreme competition over those colonies.
I mean, there is simply no need to support each other in MP or even SP games for the long run, because you just compete over the same kind of colonies. Which brings me to the next step of this requested diversity.
- There is no deeper economical diversity. Yeah, some get % on the one or other field, but lately all have the same basic frames. Why not having really different ways to improve your economy?
1. low fertile races get surplus in production. they could concentrate on few high-worthy colonies, while they have the same production rates then expansion kings. They probably would concentrate on defenseive tech instead of early expansion...which leads to different overall strategies one leads his empire.
2. research focused empires might be less productive as they might be more theoretical advanced. they might focus on trading tech and establish more trade routes instead of going warmongering.
3. high fertile races could be more interested in culture (amusement) instead of researching or producing. Their main aim might get high expansion by force, as they need more colonies once their home reaches it's limit, while approval rates might drop significant then.
4. trade focused empires might have less interest in culture but in trading in new goods or tech. This might lead toward a more balanced diplomacy, as they might be interested in the balance of power.
Tried to find a thread for new improving ideas, but didn't find a suitable one. Just move my post if one is availible.
Those ideas might be allready on your agenda, but so far they are missing.
Cheers!