From the dev streams in late July/early Aug, they plan to add random non-colonization events that invoke ideological choices (e.g. survey events?). So just work around the lack of planets for now. (i.e. make galaxies with many worlds, or test other stuff)
Other ideology bugs/inconsistencies:
1. Ideological points get reset to 0
- I'm playing an all-Benevolent game, i.e. I always take the Benevolent colonization events. So my ideology points earned are just 10k/0/0, where k = the number of colonies I have. But those points are vanishing.
- After my 2nd colony (= 3 planets total), I had 20/0/0, and I unlocked tier 1 Benevolence for 20 pts. I still had 20/0/0.
- After my 5th colony (= 6 planets total), I had 50/0/0, and I unlocked tier 2 Mindfulness for 45 pts. This reset my ideology points to 0/0/0, and the costs still went up (to 50 for the other tier 2 choice, and 98 for tier 3). That means I need ten more planets to go from tier 2 to tier 3 Empathy.
- Since then, I've colonized 2 more (= 8 planets total), and now have 20/0/0 pts again.
Alpha 0.31 Pragmatism tree never deducted any points earned. It seems redundant to increase the costs and take points away.
2. Mindfulness (Benevolence, tier 2) gives the Approval +25% bonus to all of your planets, not just "Your first 3 worlds".
I'd pay 50/0/0 for that! canwekeepthisplz
3. All colony events use the terminology "benevolent" for Benevolent, "pragmatic" for Pragmatic, but "merciless" for Malevolent.