1) Planet screen.
Smaller sprites for improvements and more hexagons for the planet --> more lisibility, more possibility, nice.
Direct icons for all tiles bonus --> more lisibility, nice.
Not very fan of the planet animation in the Planet screen. Even less when the planet has a moon; as the "planet surface" is transparent, the "moving moon" can be seen behind the "planet surface", quite disturbing.
Maybe make it a screen option.
Make a player reglable delay for tooltips apparition, quite disturbing to have them popping everywhere as you move the mouse cursor on the screen.
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2) Strategic screen.
In strategic view ("icon view" (max zoom out)), there is no way to know which ship/fleet is selected.
In strategic view, change the ressource icon color when a ressource is harvested.
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Add Command options:
Colony Ship --> Auto Explore and Colonize
Colony Ship --> Auto Colonize
With possibility of directives --> nearest planet first, furthest planet first, better quality planet first, etc.
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Scout Ship.
Scout Ship should have more moves than a Colony Ship, else why build it instead of a Colony Ship at start of the game.
Add possibility of directives --> nearest sun first, furthest sun first, nearest undiscovered area first, etc.
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Be able to remove a ship/fleet from the "Idle Ship/Fleet list".
Command option:
Ship/Fleet --> "No in Idle List"
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Add a "Force End Turn" button, sometimes I just want to end the turn, without having to set commands for Ships/Fleets, it's quite a pain.
Add a "Pass" button (for Ship/Fleet) near the "Turn" button, it's quite a pain to have to make back and forth between buttons to different locations on the screen.
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Too easy to block the AI with Starport.
Starport on planet --> the AI can build a powerful Ship.
Starport outside planet --> Starport can be destroyed as soon it appears.
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We really need an advanced system of "Ship Path", for example to avoid to pass trough another player zone.
F) Ship Path.
I would to be able to set waypoints for the ship path. Select a ship, on the keyboard press and hold the Ctrl key and right-click on a hexagon to set a waypoint, you can set several waypoints. You can also drag and move waypoints already created. You can also select a ship, right-click on a hexagon to set the final destination, on the keyboard press and hold the Ctrl key, and by right-clicking on the displayed path in a hexagon, you set a new waypoint, you can grab it and move it.
Quote from: https://forums.galciv3.com/453523
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Unable to build Starbase/Starport in Nebula/Dust Cloud, is this normal?
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Add the possibility to double click on a Ship Type to select it in the Starport "Build List" instead of, first, click on the Ship Type, then, click the "Done" button.
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Please, add a "KISS system" to build Starbases/Starports/Ships/Fleets, and to add Sponsors to a Starport, etc.
Select a Planet --> right click on an hex on the map --> select the option from a list displayed near the mouse cursor "Build a Starport".
Select a planet --> right click on a Starport --> select the option "Add this Sponsor".
Select a Starport --> right click on an hex on the map --> select the option "Build a Ship" / "Build a Fleet" / "Build a Starbase" (even several Starports to build a fleet) and then select a Ship/Fleet/Starbase type from a list displayed in a list/menu/window/whatever.
Do we really need to go to thousands of screens to do these simple tasks.
Actually, it's boring, boring, boring, boring, boring (should be enough), to build a Fleet...
...build this ship here, build this ship here, send this ship here, build this ship here, send this ship here, send this ship here, etc.
It's boring, ...(you know)... ...to build a Starbase...
...build this constructor here, build this constructor here, send this constructor here, build this constructor here, send this constructor here, send this constructor here...
...new technology...
...build this constructor here, build this constructor here, send this constructor here, build this constructor here, send this constructor here, send this constructor here, etc.
I have the impression to play a game of "Construction Contractor", instead a game of "Space Conquest".
At the beginning the game is new, interesting to discover, the player accepts some UI/usability flaws.
After a few games, the player begins to see the UI/usability flaws, it starts to irritate.
And finally the player does not want to play the game anymore because he does not want to fight against the UI.
C) Ship Designer - Ships/Fleets/Starbases construction on the map.
In the Ship Designer, i can design ships
I would also be able to design fleets and starbases.
Say, i design 4 ships, Ship-A, Ship-B, Ship-C and Ship-D.
I would be able to design models of fleets. I select 3 Ship-A, 1 Ship-B, and 2 Ship-D, create a model fleet, name it (ex: Fleet-AAA) and save it.
The same for starbases. I select the components, Comp-A, Comp-D, Comp-H, create a model starbase, name it (ex: Starbase-BBB) and save it.
The saves can be used in future games.
I would to be able to add "labels" to the planets. Each planet can have several labels (ex: Factory World, Military 112, Ship Abg, what i want). Labels are used for research (in the planets list, etc.) and for assignments.
On the map, nothing selected, I right-click on a hexagon and a menu is displayed. From this menu, i can select Build Ships or Build Fleets or Build Starbase.
Say, i choose build Fleets, a window is displayed where i can choose a model fleet (ex: Fleet-AAA) , the number of fleets (ex: 3 fleets), by default the construction is linked to the nearest planet/shipyard and i can also select the planet(s)/shipyard/planet(s) with one or more labels (the player choose which) from where the fleets will be built. I, can also first select a planet/shipyard then right-click on a hexagon and choose a model fleet. Then, all is automatic (the ships are build and send to the destination, (cost Bc and turns)), and when the task is terminated, a window is dispayed to inform me that it's done.
For the Starbase, i can choose a model starbase even if i don't have all the components yet, and as soon as i have researched a tech with a needed component, the starbase is automaticaly upgraded (cost Bc and turns).
On the map, i can right-click on an already build starbase, choose a model starbase and the starbase will be automaticaly upgraded (cost Bc and turns).
Add a Build Gouvernor Window, so that i can change the priority when there are more than one task assigned to a planet/shipyard (ex: Task 01 -> Task 02 -> Task 03 -> Task 04 becomes Task 01 -> Task 04 -> Task 02 -> Task 03).
Quote from: https://forums.galciv3.com/453523
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Starport/Planet Slider for distribution of manufacturing points.
At first it seems like a good idea, but finally, it just adds more micromanagement for planets.
Why not simply make that a planet, gives the same amount of manufacturing points at both Planet and Starport.
Example, the planet generates 20 manufacturing points per turn. So, the planet generates 20 manufacturing points for the planet construction and 20 manufacturing points to the Starport. No need for a slider, less micromanagement.
Also the generated manufacturing points for the Starport can go first to a "Global Pool" and then be distributed to all Starports; and the player can also sell/buy them to/from other civilizations.