The above has gotten me thinking, always a bad thing to do.
1). I think the FOW we have in Alpha 2 could very well be a place holder, perhaps even one that may have to remain until one of the DLC's is produced. I think coming up with an FOW that is unique (or at least not so dated) and makes sense within a space game will take a lot of thought, work, and time.
2). I think that the idea that we don't even know what type of stars we can see before exploring that area of galaxy is terribly outdated when compared to what we are able to see in real life. We should be able to tell if a star is a red, yellow, brown, green, purple, or what ever kind of star in the game just as we are able to see from our planet today.
3). Not able to see what kind of planets are orbiting a star? Again, I think this is an outdated idea compared to what we are just beginning to accomplish today.
4). Nebulae? Ditto, at least for medium and larger ones.
5). Other galactic effects - obstructions, wormholes, anomalies, resources, etc., somewhat ditto. The opportunity to create some surprises for us lies here.
6). Being able to see ships and evidence of commerce across the galaxy, however, would still strain my feeling of the credulity of the game, unless such vision is enabled by some diplomatic means.
7). The idea that exploration is the only way to get eyes on what is going on in the galaxy also stains my feeling of the credibility of the game. I can't remember whether it was in GC1 or early GC2, or even GC for OS/2, or even if I remember it being in the GC series at all, but wasn't there a diplomatic option of exchanging information about the galaxy and what was going on in it? One aspect of alliances should be the trading of information, such as ship movements each party knows about, trade routes, boundaries of different kinds, and so on. In fact, I think this should happen automatically and continually within any alliance, and the update of such information should terminate if an alliance is terminated (this may require a means of showing the age of some types of information).
8). The idea that we forget about where an enemy ship was as soon as it enters a portion of space we don't have eyes on is silly. Knowing where an enemy has been and which direction he/she was traveling should be available on the main map, at least as an option when in tactical view mode.
9). Switching the main map from visual mode to tactical mode should not depend on being zoomed in or out. We should be able to switch from one to the other by a toggle of some sort that is independent of zooming actions.