Hello and thanks for not flaming me for commenting about a game I've not even played! I'm just saying I agree with the OP that if something feels impossible IRL, no matter how advanced the technology, it takes away too much from immersivity which is not necessarily 'fun' I want to sweat and panic and earn my territory when I go to war.
It's fine for rush-to-buy on a planet because you're paying civilians who are already there to do it, but equipping a smouldering battleship in enemy territory is a ludicrous place for civilians to be. And it would be very expensive to man every ship with skilled engineers at launch that could jury-rig old tech to be something like new tech on the fly. Maybe this is reflected by the very expensive cost of refitting in space, but then the jury-rigged tech should not be as efficient and/or reliable as that which could be achieved at a shipyard.
That said, I understand that GC2 was released what, 7 years ago? And GC3 will be more complex, I think, because Stardock seem to welcome complexity, judging by the variety of items in the ledger of our UI - graphs screen.jpg "Leases", for example, what might they be for? Excited to find out. Indeed, I need to be more patient, in general, for alpha release.