Quoting Mystikmind, reply 47
Hmmm, i don't like the look of this thread, cause i don't like an AI that will 'beat' me! What i want, is an AI that will 'withstand' me which is something very different entirely.
The problem i always encounter in the old Galciv games, if my difficulty level is too high, i get wasted early on in the game, but if i put the difficulty down a bit, yes the early game is challenging but then after that the AI flops over and dies and I'm sitting there wondering what just happened to my brilliant fun game i was just having??
I want an AI that won't stomp on me too much early on but also will withstand me later on - I love to be able to hit hard but without the enemy flopping over. On the other side, i do not so much like being the one receiving the 'hitting hard'!!
Make any sense?
Yes, it does. I notice the same thing in a lot of games. The AI has more trouble making good decisions later in the game when the state of things is more complicated. Early on the number of actions it can take is more limited, and that seems to help it make the right one more often.
Hopefully all the resources available to GC3's AI will alleviate that.
Makes sense, but also it is about strategy - when the AI smells blood in the water, it comes at you twice as hard, but if you start putting too much pressure on the AI, it parks all its fleets inside its planets like a damn turtle hiding in its shell,,, doesn't make for a very interesting game. Also when the AI is under pressure, it seems to loose its interest to create large powerful fleets, even though it has the resources to do so.
One good thing here that i can see - if the AI is going to be learning from human players, it will see how human players will still try to assemble powerful fleets and attack, even if their loosing!!!!!!!!!!