Which would be the main differences with Sins of a Solar empire rebellion, in terms of gameplay?
Um, you design your shit, instead of pooping out pre-made designs
what about moddability? how will this be moddable compared to Rebellion?
A lot. For one, this is a turn based game and not a realtime one. If it's like GalCiv 2, combat will be automatically resolved when fleets fight, and not played out. There's much more emphasis on resource and planetary development.
Have you ever played a Civilization game? It's more like that than it is Sins of a Solar Empire.
argh. I loathed civilizations!
This game also has TBS roots rather then RTS roots. Major difference in terms of growth buddy
I sort of loathed civilizations when vanilla came out, so we are in the same boat buddy until the expansions were released.
maybe this one will be RTS?
First I hope Galactic civilizations 3 will b turned based. Where Sins of a solar empire is continuoa play. If u want to have a continuos play game then u should work with Ironclad games. Am I the only one who caught the similarities between Galactic civilizations 3 Dark avatar and sins of a solar empire. If Galactic civilizations were continuos play; then they would have to scale it down just like they did in sins of a solar empire. Then they would have to get rid of one. Why would they have two versions of the same game. Instead of trying to make Galactic civilizations continuos play get them to come out with Sins of a solar empire 2. Galactic civilizations is a turned based space stradegy not a continuos play strdegy game. Why don't u think we won't leave it alone after all theese roleplaying and real time stradegy games they made.
If you want sins of a solar empire to mod, edit, or have a sdk go to Ironclad. I don't know why Sins of a solar empire didn't customise ships that would be a good idea u should tell them.
Sins have better pirates, Sins has a black market option. In sins neutrals have the same tech trees as the major races. Sins use orbital developement while Galactic uses planetary developement. Galactic has more interplanetary stuff in space. Galactic uses a Hyperdrive while sins uses spacelanes. What this means is that Galactic gives U better control for interplanetary travel. Sins uses much bigger fleets while capping the total number of ships U can have. If u don't use an insane number of ships in sins u can't survive in Sins. Sins has no anomalies. Sins has no current events. In sins the Ai keeps trying to give u lame missions and then penalise u for not following them. In sins when u level up a ship it changes what the capital ship can do. Sins limit the number of planetary artifacts u can have. Sins have better wormholes. Galactic have more different races than sins. Galactic have more different tech trees. Galactic has different techs that actually do different things in different techs trees.
When U customise in Galactic it is more different than a stock race than in Sins. Sins has more options for different bodies in space. Sins has better graphics. Sins Vesari really kicks but on the looks while the Iconians don't quite look that cool. In Galactic U can win by other means than just combat. Galactic has trade goods. Galactic have different abilities for different races. Theese r all the real differences I can think of off hand there may be more. Besides customising races Galactic is one of the most moddable games of its kind with maybe only civilizations can compare. Editing wise civilization is better.
To sum it up Sins of a solar empire is a real time version of Galactic civilizations 2. Instead of making Galactic civilizations 3 a real time stradegy game upgrade sins of a solar empire instead. Real time stradegy can't be as complex as turn based; otherwise u would not to be able to play it. I would like both games. but Galactic is better.
Dude your bringing nothing but confusion across the entire forum
Sins of a solar empire IS a 4X RTS
Galactic civilizations a TBS (turn based strategy game)
You obviously don't know what your talking about, please do research before you go on a Galactic Civilizations forum. I played both sins of a solar empire and i played GCII, I am sadden to see your response.
Don't listen to this guy, if you think he is helping, the jokes on you.
Sorry I was just trying to help. I thought u were wanting a comparrison of both games. Then people were talking how they don't civilizations and wanted to make it a real time stradegy instead of turn based. I also played both games, and those r the differenses I remember. R u saying that I am wrong about the differences.
Do you know the difference between a rotational turn strategy game and a turn based strategy game?
I never heard of a "rotational turn strategy" game, just "real time strategy" games. Can you list some examples?
No can U please explain.
lol, haha my bad....that was like 0400(AM) for me. Intention was real time not rotational turn, i think i went full retard on that one.
My understanding of a turnbased stradegy game is where everyone takes turns. What this means is that everyone does every move one instance at a time. An instance is dependent on what all your units can do in a turn. The reason why I put it this way is; becuase, civilization has added an optional of doing things where everyone does everyone at once. In this case the turn ends though.
Then there's continous play, but in classifying I thought this is real time stradegy. These r terms that I heard tossed around that I have never bothered looking up,
I have a question does real time stradegy mean continuos play of does it also mean turn based stradegy. My bad if I was wrong.
Sins of a Solar Empire is an RTS (real time strategy) http://en.wikipedia.org/wiki/Real_time_strategy
Galactic Civilization is a TBS (turn based strategy) http://en.wikipedia.org/wiki/Turn_based_strategy
That's like an apple to oranges question.
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