Just to recap:
Almost every new feature we've added is something that I wish we had had in GalCiv II. Some of it is so obvious that it's embarrassing. Some things are tiny like, for instance, making it easier to have symetrical elements in ship design. Others have to do with the United Planets and diplomacy.
Next time you load up GalCiv II, you can kind of tell the kinds of things that we should have had in there but realistically cuoldn't because of the crummy UI it had (no tool tips). But imagine the kinds of improved mechanics you can have if the UI communicates the consequences of those mechanics clearly to players.
In hindsight, GalCiv II was a bit dumbed down because the UI was so limited in what it could convey. Therefore, we had to limit the kinds of depth it had because it would have been a mess trying to convey that to the player.
I'm not sure if I'm explaining that very well. Do you guys know what I'm trying to say here? 