My favourite part is this:
Many games are mechanically sound but the universe feels dead—like there's no soul to it. Galactic Civilizations II had soul, and Fallen Enchantress had soul. Can you describe what the universe is like in Galactic Civilizations III this time around?
That sense of depth and “soul” is really hard to capture in a game that is primarily a sandbox; you can't force a narrative on the player, or even control the order in which things unfold, so we have to breathe life into each race, each planet, ship, and tech. If we do this right the player writes their own story and feels like the universe they are playing in is theirs. Needless to say this is a big challenge, but it is one of our primary focuses, and we can't wait to see what players do with it.
I already love the story and lore from the previous games. If they can portray it even better this time around, then...