I for one will not be pre-ordering the game if it is Steam only. I may not get it at all depending on how much it requires Steam to run.
I don't get why I can't just download the game from the same web page I download my other Stardock software from. Failing that then GoG or even the Humble Store are both acceptable to me though I'd really rather have a disc copy.
If the game requires steam running in order to function it directly violates Stardock's own "Gamer's Bill of Rights" which states:
"Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game."
In this case Steam is the download manager/updater.
Yes and it's not 2008 anymore. Technology has moved on. I think some people forget the state of things in 2008 when it seemed like every freaking game coming out required a DVD in the drive and a pop up store thing that had to be running. It was very irritating.
The Gamer's Bill of Rights was not a suicide pact. It was a set of principles we hoped the industry would abide by. And for the most part, we are far better off today than we were in 2008 when games were installing root kits and every game had its own pop up store and DVD in the drive and would crash your computer even when it wasn't running because it had installed drivers and other junk without telling you.
Now people are complaining because...why? Because you to install your game on any computer you want you have to type in a user ID and PW? And you're complaining on this on a forum where you had to type a UserID and PW to post?
Valve is the only developer making a serious game platform for Windows games these days. Steamworks. It handles everything from in-game DLC, mods, multiplayer matchmaking, network conections, achievements, player stats, and so on.
We knew Steamworks was the key back in 2009 which is why we spent millions making Impulse::Reactor, a competing platform that would do its thing without requiring the client to be installed. But the market and the industry chose Steam over Impulse. And while Impulse was immensely successful (Being #2 in a billion dollar industry is still pretty awesome) it wasn't worth the corresponding headaches of having it.
I had hoped GameStop would do something with it. But they didn't. And Microsoft abandoned its Games for Windows Live thing. So Steamworks it is.
I spent millions of dollars putting my money where my mouth was regarding the Gamers Bill of Rights. And we still abide by it except in the case if someone decides to consider Steam a a violation of it in which case, ok, you got us. We're not abiding that part.