I checked this event and confirmed the bug. I also checked the other two choices and found the malevolent choice is also bugged. It gives 5% bonus to production instead of the claimed 10%. It looks like someone used 5% on all the second parts of the changes instead of the % that should have been used.
If anyone is interested, I have a mod that fixes these two bugs and others that are supposed to change population. I reported the population change bugs in 2019. They were fixed in a later opt-in, but the final release broke some of them again. I reported that, but they haven't been fixed.
There are also numberous events that are totally or partially useless for synthetic and silicon-based races. The events change things like morale, growth and/or amount of food. None of those affect synthetics. Food isn't used by silcon-based races. I either modified one or two of the choices in the event or replaced the event with one that has better choices.
I have combined all these changes into one mod to avoid having numberous small mods. I don't have a summary of all the changes. Anyone who wants to know will have to search through the files in the game directory of the mod. The changes will be easy to find since all of them have a comment explaining what was done. The comments all contain the text MOD: to make it easy to find. Searching for mod: (all 4 characters) will take you right to them. NOTE: the files with "Synthetic" in the name don't have comments since the whole file is new.
If you want to play with my bug fixes and changes now, you can download the mod here.