Can I get some help with the basics on the tutorial and the first campaign mission? I've tried both and they are tremendously non-fun and non-helpful.
I basically lost the tutorial when myfrigate died andit would be hundreds of turns to research anywhere near the techs needed to attack the drengin panet and they had hordes of of starbases all over and I was being swallowed up by iconian influence. Restarted and needed something bordering on a thousand turns to get a fleet strong enough to beat the drengin homeworld defenders. I tried the first campaign, but got my starting fleet chiseled down to nothing by pirates on all the anomalies, the drengin fleets, all their dozens of starbases etc. Eventually I had only the one uber ship and my anomaly scouter by itself and that's when they invaded my worlds and I lost.
Yes I followed the advice to build all factories on the homeworld. Yes I know about assigning multiple worlds to a starbase. Yes I know about clustering buildings of the same type for a higher bonus. It's really hard when on every world the capital has no adjacent tiles (been true on 13 out of 15 worlds so far). And I'll echo the sentiment about constructors being hugely unhelpful to new players. If the default designs suck, can we get better defaults added in a future patch? Or can someone who has a better design please post your design so I can at least try it. Just saying "a few techs" isn't too helpful... which ones? Please remember, I don't know which techs do what yet.
So ZubaZ, if you can do it that fast, can you give me a step-by-step summary so I can try to reproduce it and thus learn what does and doesn't work? Because I'm really not having fun. Like what is the best use for teh duranium build a ship or one of those upgraded factories? Which resource clusters are worth mining and which are better to ignore? What does it take to be able to defeat one of the 200-hp starbases? The 150hp ones have a 50/50 chance to defeat the frigate, the 200hp ones will always kill it plus up to 2 other ships. In the Arcea campaign mission the one super ship can take a 200hp station, but not if it has a fleet of guards. And any escorts you send with the uber ship just die off and are nearly irreplaceable at my level of production and cash-income.
Anyone have screenshots of the worlds from the tutorials that you used to beat it so I can at least see "factories here, research there, food over thataways" etc? How about government slider advice? Again, please be specific by turns/objectives, don't just say what the slider does, I got that, but when to set it at what levels.
Those are the biggest issues I'm having. Any specific help would be appreciated. Thanks in advance.