Planetary Projects are useless.
- +5% per 10 Manufacturing is a terrible joke. No matter what, you will never want to use this. You will always have better options.
- +5% for the first 0.1 Manufacturing is easily abused, but not even worth the effort .
- There is no reason to diversify planets anymore. Planets should always be specialized now.
true. I look at the projects in their current form as way to differentiate fully developed worlds from idle worlds that need new orders. However i do not miss the old conversion projects, they imho made only sense if there were no govern panel with sliders to adjust. Another issue is that with the old system you would still specialize your planets, it was just more (and needlessly) complex (build a certain ratio of manufacturing buildings -> use conversion project -> get more yields than a specialized world). I also like that manufacturing is less important now, you need one to three factories to build up your planet (and keep it up to date) and only spam them if you want a naval world.
If you want more diverse worlds i would rather suggest to use the adjacency system, instead of bringing back the old conversion projects. E.g. a factory could additionally give +1 to adjacency bonus to research improvements.
Strategic Resource Improvements are weak. <snip>
my suggestion is to change special resources to income, e.g. instead of granting a permanent durantium, a starbase could give +0.1 durantium per turn. This would allow to build ships with more special abilities (i really like those special support modules).