I found the problem with the Hyperion Matrix and Universal Soil adaptor, from the ImprovementDefs xml:
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-<Improvement>
<InternalName>HyperionMatrix</InternalName>
<DisplayName>HyperionMatrix_Name</DisplayName>
<ShortDescription>HyperionMatrix_ShortDec</ShortDescription>
<Description>HyperionMatrix_Dec</Description>
<Icon>HyperionMatrix.png</Icon>
<BuildIcon>HyperionMatrix_Build.png</BuildIcon>
<ListIcon>HyperionMatrix_Icon.png</ListIcon>
<ImprovementType>Research</ImprovementType>
<PlacementType>MilitaryUnique</PlacementType>
<IsPlayerWonder>true</IsPlayerWonder>
<!-- Stats -->
-<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
-<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>341</Value>
</Stats>
-<Stats>
<EffectType>Research</EffectType>
<Scope>Global</Scope>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.5</Value>
</Stats>
-<Stats>
<EffectType>Maintenance</EffectType>
-<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>3.5</Value>
</Stats>
<!-- Triggers -->
<!-- Level Effect Trigers -->
<!-- Level Effect Stats -->
-<LevelEffectStats>
<EffectType>Research</EffectType>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.05</Value>
</LevelEffectStats>
<!-- Adjacency Bonuses -->
-<NeighborBonuses>
<GiveBonusToNeighborType>Research</GiveBonusToNeighborType>
<NeighborBonusValue>5</NeighborBonusValue>
</NeighborBonuses>
<!-- Prerequisites -->
-<Prerequ>
-<Techs>
<Option>StellarCartography</Option>
</Techs>
</Prerequ>
</Improvement>
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This should read <Option>HyperionMatrixTech</Option>
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-<Improvement>
<InternalName>Universal Soil Adapter</InternalName>
<DisplayName>Universal Soil Adapter_Name</DisplayName>
<ShortDescription>Universal Soil Adapter_ShortDec</ShortDescription>
<Description>Universal Soil Adapter_Dec</Description>
<Icon>HabitatImprovementPlant.png</Icon>
<BuildIcon>HabitatImprovementPlant_Build.png</BuildIcon>
<ListIcon>HabitatImprovementPlant_Icon.png</ListIcon>
<ImprovementType>Terraforming</ImprovementType>
<PlacementType>Terraforming</PlacementType>
<IsColonyUnique>true</IsColonyUnique>
<LandPercentageMin>0</LandPercentageMin>
<!-- Stats -->
-<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
-<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>151</Value>
</Stats>
<!-- Triggers -->
<!-- Level Effect Trigers -->
<!-- Level Effect Stats -->
<!-- Adjacency Bonuses -->
<!-- Prerequisites -->
-<Prerequ>
-<Techs>
<Option>HabitatImprovement</Option>
</Techs>
</Prerequ>
</Improvement>
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This should read <Option>UniversalSoilAdaptation</Option>