At least there should be diplomatic options of warning the AI from establishing bases near your territory (within your influential borders).
I like this idea not the post idea.
The borders in the game are not political borders so it is a fine line exactly what you may ask... but I definitely think that building a base near someone else colony should give some sort of casus belli for going to war or getting some sort of diplomatic options to negotiate.
I like the option to negotiate with the ability to say no if I want to.
I also think that different AI should react differently depending on circumstances and their traits, both in establishing bases and reacting to other building bases in their territory... especially cultural bases that threaten to have their colonies rebel against them.
Yes this should depend on how badly they need a resource, and how much some like you. If no one likes you, or are neutral this is not a deal to them except those who like you, or are your allies.
It is also a good thing that you can buy bases from the AI, such as mining bases you want. Different AI could react or negotiate differently based on this as well... so a mining station they own inside your influential areas should perhaps be cheaper to negotiate for. But the same should be true if you do the same to the AI... if they want that base and you flat out refuse for a "fair" price they should take offense.
Also if they have multiple versions of this resource. If this resource is in their space. If they are a small race since they don't have a border there is no way to fix this[quote who="leiavoia" reply="17" id="3540521"]
This is a problem even into the late game. This isn't about rushing, this is about me being in the middle of a war and need to be producing transports, and I shouldn't need to have a constructor waiting in the wings every time I destroy a Starbase just to make sure my allies don't claim my own resources 3 turns later.
Actually, I often criticized GC2 for not doing this. Glad to see the AI is smarter this time around
*applause*
a ran some numbers in a seperate thread i think you could potentially put 70+ modules on a single starbase.... not that you need to for every single starbase but it adds up
This sounds like a lot until you start running out of things to do because your navy is bigger than anyone's else, so you start running off a lot of constructors, and survey ships.
I swear, I can't mine the resources in my own territory, because as soon as I get there, any number of AIs have already dropped starbases on them. This is serious enough an offense to make me to go to war with them just to get rid of the offending starbases.
I guess they have finally found a way to slow the colony rush without penalizing you for no reason. Personally I think this is a good Ai strategy. This will force you to decide between colonies and resources. This will force more of a balance, and put the Ai more on par with you. Good going stardock.
ANOTHER AI comes in with their constructors 3 turns later, as if they were just waiting for me to get rid of them, so now I went to war for nothing
Maybe you will have to reconsider your tactics.
! Unfortunately, sometimes you can't even do that because you're in an alliance with the offending AI,
Ok finally you have a point. This would have the Ai's be acting like Japan who have been buying up other countries minerals, so instead of trading for materials they simply mine them, so they don't have to trade for them. I think it's dirty even if it's realistic. Allies shouldn't do this even if they do.
Minor Races are the worst offenders, and they have the gall to try and sell the resources back to you
Well there is really no way to fix this when the miner races really don't have borders.
I'm tired of starting wars just to clean my own house of squatters. You should not be allowed to build starbases in territory that you don't have Open Borders with,
This kind of open borders is a bad game mechanic which never improves gameplay. I don't mind telling you to get out as long as I can't do anything about it without force.
You already have like 30 different kinds of treaties in this game, what's one more?
I think a closed border treaty is threatening to ruin the game, but a treaty where you agree not to build star bases in someone's territory is fine.
They should just make it if any ship enters you borders (without an open borders treaty) the AI must declare war similar to how the Civilization games are.
This was a bad move for civilization. Good thing they did other things to the game.
I honestly think the constructor rush is a design decision. The game wants you to choose between rushing colony ships for planets or rushing constructors for resources. You can always go pragmatism ideology and get both (you get 3 free constructors after colonizing like 1 or 2 planets). Either that or play on larger maps?
If your right then this is a good addition go stardock.
Quoting Icrushthee,
If this really was a design decision, it's a terrible one.
Well we can agree to disagree on this one.
It's annoying and counter-intuitive. Laying claim to the neutral resources, sure, that I can understand. Going to war over that is fun, and means something. Definitely one of the parts I enjoy most about conquering a new system. Laying claim to resources already in another person's territory? That's an offense that deserves a declaration of war on its own, and the AI treats it like it's no big deal, regardless of who does it.
This kind of makes sense depending on what kind of relationship you have, how much resources are on the map, and how badly the ai needs it. Again lets use Japan as an example.
This is a problem even into the late game. This isn't about rushing, this is about me being in the middle of a war and need to be producing transports, and I shouldn't need to have a constructor waiting in the wings every time I destroy a Starbase just to make sure my allies don't claim my own resources 3 turns later.
So this is a good defensive stratdegy of the Ai. The idea of giving the Ai time to build warships while drawing away your firepower. In reality people try to grab free resources.
a ran some numbers in a seperate thread i think you could potentially put 70+ modules on a single starbase.... not that you need to for every single starbase but it adds up
Yeah, but you have a hard limit to how many modules you can build via technology. Maybe 70+ modules on a single starbase is good for modders, or maybe if you wanted to make a starbase impossible to destroy, but it doesn't help me boost a system's income enough to pay for the starbase's maintenance to begin with.
Some people don't have a problem raising the money.
Also funny in this respect is the diplomacy screen..
If I send in a constructor to mine a resource in alien space I get a message that the other guy is annoyed with it and demands I pull back my base.
But MY diplomacy options, I don't have the means to object or demand withdrawal??
Would like to have that diplomacy option myself. This would be fair.
No (seems to me if the AI Does stack up constructors they should be using them for that as well)
So why aren't you doing this that is how I play.
I was just playing on a Large map and had this issue with literally every resource I sighted bar 1 being taken by the AI's I had a race for a couple but was unable to get my constructor there falling short by a turn each time, its almost as if the AI see you launch and works out which faction can send one to beat you to the punch
So what you are saying the ai is requiring you to figure out better tactics. finally a challenge.
I also found literally zero habitable planets that were not owned by minor factions within 50 hexes of my home world
agree if this map is abundant, and not rare.
[quote who="JorgenCAB" reply="20" id="3540595"]
In my opinion the AI should regard it as offensive as a player would when someone tries to overtake you with influence and try everything to stop it, including going to war if nothing else works.
Agree the Ai should try to counter you on this. This post does not like good, haed, and effective non cheating stradegies to counter good gameplay. To make you come up with better tactics.
And why don't you have a constructor ready when you blow up the enemy one?
He obviously doesn't like a good Ai to make him work more at playing the game. it's about time.
This is a strategy game afterall. Securing and fighting for resources is a major part of the gameplay. If there are fixed borders that prevent players from building starbases or even go into foreign space, than you take away a major part of the game.
[quote who="Spark026" reply="24" id="3540652"]
I don't get a lot of the arguments against the Open Borders or Declare War options.
I don't mind you telling me to get off your lawn. I choose to ignore you or not. You choose to go to war with me or not, or a variant of this. I have been arguing not letting people in your space without an open borders treaty since it was brought up in get out of my space post in the get go. It's cheesy it means I don't have to have a military if you are not willing to go to war with me.
Second, the AIs diplomacy is just too bad. If they take a resource starbase while I'm fighting a war to extend my ZOC, in my newly created ZOC, then I'm going to rightfully burn that base to the ground. And the computer should respect that, and not hold a grudge against me for their own inane aggressive action. Unfortunately, that's not how that scenario goes.
Russia tried to ex[and Alaska during colonial days. France tried to set up a colony in Florida. That's why the Spanish started colonizing Florida. The United States acquired the Oragon territory this way. Russia and Ukraine. Germany invaded the Sar region in France. Not an act of war. The acquisition of Texas. Technically the Loisiana took territory from florida. New Netherlands. New Sweeden. I'm sure there are more examples. These are just a few.
Quoting TheBirthdayParty,
I realize it is a different universe literally and figuratively, but think about Star Trek. What would happen if the Romulans started building starbases within Federation space? As well as mining resources? Particularly for both starbase types, deep in Federation space. Or switch the 'aggressor.' The Feds and the Roms would react different, but still along the lines of taking over those bases, blowing them up, war, etc. Or the real world friction between Russia and the US and the missle defense system the US is trying to fully set up. Its not currently leading to war, but there is a proxy of a sort going on in the Ukraine. If the Russian government were mining precious resources in the US, well it wouldn't even happen. I realize Russia and US are land based, but the point still remains. It would not be tolerated.
Are you kidding me there were disputes about the neutral zone. Ie Deep space nine.