I've heard that supposedly, starbases are supposed to culture flip if they're too deep in your territory, but I have never seen this happen, and if it's supposed to work that way, it needs to be a lot easier to do. Like, if you can't even see your own influence in the area, you get 5 turns and then it's gone.
I've wondered about this, too. I've played through a good 6 times on maps Large and higher and have never seen a starbase culture flip.
If this is supposed to be part of the game mechanics it doesn't seem to be functioning properly.
What about shipyards -- are they supposed to culture flip? It seems contradictory to me that you can culture flip an entire system with a shipyard in it that is sponsored by those planets that flipped -- but they keep the shipyard. I admit I'm not a professional coder so there're probably factors I'm not taking into account.
I'm pretty sure you can't build starbases that close to each other,
Not initially, no, but if the bases are strategically placed you can research tech that expands the starbases original boundries by four, allowing it to overlap other starbases and cover much more real estate.
@Seabrook
They should just make it if any ship enters you borders (without an open borders treaty) the AI must declare war similar to how the Civilization games are.
If they start mining an area that is already in your ZoC, I agree. If a ship's just passing through, though, well ... space is big. REALLY big. Being forced to declare war just because a ship is crossing your ZoC seems excessive and unrealistic, imo.