There is probably something obvious which I have missed. But as I noted in a different thread, I'm having a hard time getting my custom race mod showing up in the game. I understand that Mod support was "turned on" in .80. So I thought I'd try my hand to see how it would go.
I have tried to create a mod by building the xml based off the Terran entry in the program file FactionDefs.xml. My file is called FactionDefs_New.xml. It is in Documents/My Games/GalCiv3/Mods/NewFactionMod/Game. I do not have any other mod files... just this one. And I am not certain why it does not work. (There should be no conflict between using Terran things without much modification because when you create a custom race from within the game, you can select all terran things, such as logos, Sol Star system, etc.)
I've seen others doing a little race modding. Maybe someone can point me in the right direction? (I'm gonna feel so stupid if this is something obvious....)
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<FactionList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../Schema/FactionDefs.xsd">
<!-- FactionDefs_New.xml -->
<Faction>
<InternalName>FACTION_NEW</InternalName>
<DisplayName>Test</DisplayName>
<DisplayNameShort>Test</DisplayNameShort>
<LeaderName>Test</LeaderName>
<Description>Test</Description>
<LeaderDescription>Test</LeaderDescription>
<RaceType>Major</RaceType>
<PersonalityTraits>Neutral</PersonalityTraits>
<PersonalityTraits>Expansionist</PersonalityTraits>
<PersonalityTraits>Scientific</PersonalityTraits>
<RaceTraits>EngineersAbility</RaceTraits>
<RaceTraits>ColonizersAbility</RaceTraits>
<RaceTraits>Productive2</RaceTraits>
<RaceTraits>Adventuresome2</RaceTraits>
<RaceTraits>Likeable2</RaceTraits>
<RaceTraits>Fast2</RaceTraits>
<RaceTraits>Organized2</RaceTraits>
<RequiresHomeworld>true</RequiresHomeworld>
<HomeStarSystem>StarterSereneSystem</HomeStarSystem>
<StartingShips>ColonyStaticBlueprint</StartingShips>
<StartingShips>SurveyStaticBlueprint</StartingShips>
<StartingShips>ScoutStaticBlueprint</StartingShips>
<TechTree>Terran_Tree</TechTree>
<ShipCallsign>FACTION_TERRAN_Callsign</ShipCallsign>
<LogoImage>RaceLogo00.png</LogoImage>
<LeaderThumbnail>GC3_DL_Bradley_Small.png</LeaderThumbnail>
<NewsRobotMovie_Approach>Terran_ResearchAdviser_Approach.bk2</NewsRobotMovie_Approach>
<NewsRobotMovie_Idle>Terran_ResearchAdviser_Idle.bk2</NewsRobotMovie_Idle>
<StartupImage>StartGameTerran.png</StartupImage>
<StartupTitle>Test</StartupTitle>
<StartupDescription>Test</StartupDescription>
<StartupTraitsDescription>Test</StartupTraitsDescription>
<MapColorDef>TerranMapColors</MapColorDef>
<UIColorDef>TerranUIColors</UIColorDef>
<FactionMoviesFGDef>TerranMoviesFG</FactionMoviesFGDef>
<FactionMoviesBGDef>TerranMoviesBG</FactionMoviesBGDef>
<FactionMusicDef>TerranMusic</FactionMusicDef>
<Material1>GC3_Ship_Material_01</Material1>
<Material2>GC3_Ship_Material_02</Material2>
<Surface1>GC3_Default_Surface_01</Surface1>
<Surface2>GC3_Default_Surface_02</Surface2>
<Appearance>GC3_Terran_Appearance</Appearance>
<ShipStyleSet>TerranShipStyleSet</ShipStyleSet>
<CreditsInit>3000</CreditsInit>
<WarEnduranceInit>90</WarEnduranceInit>
<DefaultResistance>0.5</DefaultResistance>
<InfluenceTallyInit>10</InfluenceTallyInit>
<StartingColonyPopulation>10</StartingColonyPopulation>
<AICategoryWeight>
<Military>16</Military>
<Growth>8</Growth>
<Tech>12</Tech>
<Diplomacy>20</Diplomacy>
<Expansion>18</Expansion>
<Wealth>14</Wealth>
<Influence>10</Influence>
<Fortification>6</Fortification>
</AICategoryWeight>
</Faction>
</FactionList>