Besides, a 400-tile planet would be roughly 12 x 33. Perhaps a bit large, but still manageable and allows for better use of adjacency bonuses as far as clustering is concerned.
Not on a 2,000 planet map it won't be.
Besides, 35 to 40 tile planets become monsters the mid to late game. And a 50 tile one, which I think is just about theoretically possible*, is damn near game breaking.
Don't get me wrong, as a person who used to mod GC II to take advantage of all the planet quality techs, the more tiles the better. But, honestly, after 35 to 40, they just become silly powerful with enough population and buildings/starbases.
* The theoretical maximum planet size is 63. But the coding has it so tiles map semi-roughly to the land masses that are auto generated. Still, with the right ideological traits, a little bit of luck, and a whole lotta tech, I can see a class 50 planet being generated once everything is done to a planet that can be done to it. Again, theoretically.