after going through two or three 100ish turn games with yor &it fixed I'm really pleased with the yor
Some thoughts & observations while posting from my phone:
They need 3-4 factories on any planet for it to be able to build & grow at a useful rate... That's mitigated by the fact that they have a 16-20billion population cap on -any- planet & the farm +hospital gets replaced with a power thing +extra factory so you can grow the population & build things at useful rates
-It might be because I'm playing a bit differently by necessity, but I definitely struggle a little more with the tech tree than the "pfft whatever" relationship I have with it & terrans/iridium
- their planets take -tons- more hands on micromanaging & its a cool twist to the build & forget for everyone else.
- morale isn't in yet again, but it's one of the things you need to be careful with & forces more early game attention to the political tree as a result (cool). With other races I just plant an entertainment center where needed, but its more of an issue with yor & I think glad for it because it & the diplomacy penalty makes playing for diplomatic/influence/long gameoptions take more hands on attention.
- expansion should be done wildly differently from every other race & most planets should probably have a starbase.
- Rather than having a small number of high pop/cap/growth worlds you can pull colonists from here and there, you can make -any- world a cap one.... Colonization goes like this as a result....
-- expand your range with some long range modified constructors while you build up any newly colonized worlds
--send out scouts to find lots of planets
-- build yourself a bunch of yor colonists
-- launch colony ships from -all- of them at once & colonize them all
-- repeat.
I was playing with star spread 2, common stars /planets/habitable on huge & having a blast. Normally such a high habitable world % isn't nearly as enjoyable
My next game I'mm going to be a bit more diplomatic/military atop the exploration I think that it will help considerably for various reasons too.
Edit: some of what I noticed has been confirmed by another gamewas wholly because of the different slant I took on my tech tree navigation, not picking up tourism & other economic techs previously made a huge difference. All in all, I'm having a blast with the yor the better my understanding of them gets. I still feel that yor will get even better as galaxy size scales up & can't wait for larger galaxies Playing with more of an economic/diplomacy/trade focused yor has the diplomacy penalty making it actually take effort & things like prep (as opposed to cruise control like terrans & iconians by comparison).... "will I get that freighter to $iconian planet before they attack me ?.." > "uhhh-oh why did they make another rallypoint?" type stuff. The seemingly weaker research has the unexpected effect of making me dip more into the military tree out of desire... all in all it's great fun. It seems like around turn 100-150ish I have enough colonized worlds with a high enough population where I can more than make up for the early handicap
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