The one good thing about being home sick is that I have plenty of time to play.
Comments (Huge map, 4 AIs):
Game loaded faster. However, the version number still claims 0.50 even though the patch was applied.
I can still see all the black holes through the FOW.
Even though I have auto upgrade selected, improvements did not auto upgrade. Okay, wait: this only happened in the turn I got xeno industrialization (I had to manually upgrade). Other planets are auto upgrading in later turns.
I have to say that +12.5% for precursor relics is a huge dip from +500%. I’ll make no other comment until I’m further into the game. Okay, at turn 150, the new value seems just right. A nice little boost but not overpowering. I would hope that we can improve this as new techs become available (maybe we can and I just haven’t seen it yet).
When a new shipyard is produced (or one goes idle), I would rather have the galaxy map center on the shipyard instead of jumping to the manage screen. That way, I can see which shipyard I’m dealing with.
The game freeze is still occurring on the galaxy map (music plays, buttons make clicking sound, but screen is frozen and must use Task manager to quit). As in 0.50, this does not repeat. Specifically, this always occurs for me when I grab the galaxy map and try to move it quickly to another location or the game tries to move the galaxy map quickly, and usually after I’ve been playing for about two dozen turns or more. (On turn 149, this freeze just happened for the third time in my current game, then happened twice on turn 154.) UPDATE: So, I have a multi-monitor setup and I had Word open on one monitor to record my observations as I played. After the double freeze, I closed Word and was able to play to turn 200 without a freeze. As soon as I opened Word again to finish these notes, the screen scrolling became glitchy. Before this Beta, I was able to have Word open without apparent affect on the game.
I really like the new terraforming system, though I have noticed that it is best to get all the techs before terraforming a planet. Soil Enhancement uses the same hexes as Ultra-Terraformer (UT), but Terraforming Plant, Habitat Improvement, and the Resequencing Station will often make tiles available that UTs do not. It is a shame to waste these extra tiles if placing them before you get UTs.
I’m starting to get the hang of improvement placement and tuning a world’s improvements to the world itself. It adds an interesting dimension to gameplay, but does require more player management.
There is a bug with the Quantum Leap Ideology option. It claims to grant 1000 research points. It only advanced me one tech but for several turns the game kept offering me new Benevolence “techs” which I took at the bottom of the pyramid. I wasn’t doing anything to earn so many ideology points.
Speaking of the Benevolence Ideology tree: would it be possible to tone down the +influence? My influence in the game is ridiculous. I’m flipping worlds without even trying.
I would really like to have multiple profiles under the Govern Civilization: Economy screen. In general, my planets have three states of nature: just starting out, mature and growing, and fully built out (for the level of tech I’m at). I really want different civilization governors where I can set the percentages for each governor. That way, I could quickly move planets from one state to another. With over 60 worlds to manage in my current game, I am spending a lot of time micromanaging each world.
I really like that each shipyard can send the ships it produces to starbases (and other stuff) to reduce the micromanagement of moving individual ships. Easier than creating rally points for everything.
Govern Civilization: Commands: Shipyards: Building still doesn’t work right. It adds a ship instead of changing the production.
I like the new minimum spacing for starbases. Thank you.
I like the character graphics on the diplomacy screens. I’m not sure about the UP yet. Since I’m the most powerful player, I can choose the options that benefit a single (mine) civilization because the AI players always vote for themselves. But if I propose something that benefits all but has a tax to it, they all vote no.
Ship pathing: When I click a destination for a ship but change my mind (or made a mistake) and click a new destination while the ship is still moving, the ship will go to where I originally clicked before moving to where I really wanted it to go. Not sure if this is intentional.
Thanks again for all your work!