Thanks for the feedback.
- The part flipping on the main map, and should be fixed in the next build.
- The Design palettes are being redesigned quite a bit but we will try and make sure they are easier to hit. This will also be addressed when the multiple UI sizes are in. There is also a bug were the sliders and wheels lose focus, so you should be hitting them but you're not. This might be a lot of what is making it feel awkward.
- New UI always has save as a option.
- Proportional scaling is misbehaving at the moment, so but a aspect lock would be nice, i will play with the idea.
- Undo is planned but may be a few versions before we have it in the public build.
- Escape to clear a peace would be helpful. good idea, unfortunately in stardock games we like to have escape bring up the main menu, but i'm sure we can find somthing like it.
In addition, there is a clear button on the palette that will do this now.
- We hope to have better filtering for parts in general, at the moment if you show all parts it can be quite overwhelming. We dont want it by default because ships made out of multiple styles tend to be for more advanced designers, and are slightly less efficient to render on the game side.
- you will be able to save at any point in the new UI.
- This oscillation issue sounds like a bug, but may just be because you were accidentally counter oscillating, we will try an make this a bit more clear. Unfortunately the Animations can get out of hand really fast. Which is why we want to add undo, and i like your escape button Idea.
- It is planed for you to be able to “break symmetry” which means you will be able to put a piece on one, and have it no longer mirror parts added to that. We have a few things we would like to do to make symmetry a bit more flexible. But we wanted people to be able to play with it ASAP.
- A copy feature would be cool, but is getting pretty advanced, we may add that in polish.
Hope this helps.