Being able to waypoint them with the shift button would be great, particularly useful when I'm exploring manually and want the ship to follow a specific route to be more efficient with the exploring
I agree that this would be nice--sometimes I'm not a fan of the auto-explore direction, which can be a complete pain to deal with.
A way to adjust the build order in the colony cue would be great
You can drag items up and down, but I am torn with whether I like this or arrows better, or if we could not just have both methods...
In colony screen planet backgrounds occasionally failed to load
Had this happen my last game as well.
The music is great, but the levels are a bit all over the place and transition from screen to screen can be a bit jarring at times
I agree. Most of the time, no big deal. Sometimes, it seems like it goes from silent to full volume.
AI:
The AI wasn't very clever, I killed its survey vessel early on and it never replaced it
Scouts sitting next to planet that produced it
It's planets were producing scouts and colony ships even when my combat fleets and transports were in it's space and sensor range
I left a transport in range of one of the Dregin ships unprotected by accident and on the Dregin turn it chose to leave it's ship exactly where it was rather than killing an undefended transport, resulting in it losing a world
I thought this too. Most of the time, their scouts did nothing, and they never built anything with their constructors.
Well done Stardock, this is as solid as alpha's get!! I'm supremely impressed that if the game in this state is fun to play and polished in areas that the finished product in a years time is going to be incredible!
Thank you so much for providing us all with the chance to get hands on with the game so early!
Ditto!