Light General
This half giant has appearance of an aged man with a long silver beard, coiled like a snake. Somewhat taller than average humans. His tainted bloodline made him an outcast, eventually becoming a hermit of some distant forest Sanctuary. The demigod's ongoing battles have woken the slumber of the Half-Giant. And he's not happy.
Yet another pseudo-healer type demigod, but one with a sinister edge! Enjoy....
Strength
-damage redirection
- invisible stats
Weakness
-low hp
Skills:
1) Life Bramble: redistribute 30%,60% 80% damage from self to all golems for 10,15,20 sec
-redistribute damage towards a targeted enemy unit for 10 seconds
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2) Death Bramble: target 1,2,3 allied demigods and redistribute 70% damage to user for 10 seconds.
-when golems are killed heal nearby allies.
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3) Germinate: targeted unit is slowed down 15%. when that unit is killed within time limit summons a golem. golems have high hp, a cheaper version of sedna's yetis
-stronger enemy killed (including demigods) produce stronger golems
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4) Growth: demigod temporarily 'grow' into a full giant, rivalling rook. increases effectiveness of life and death bond by 20%.
- 50% chance nearby units inflicted with germinate
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5) Prism--enemy towers heal demigod instead of damaging, but only very small amounts. additonal level increase heal efficiency. no effect animation shown
-a chance enemy tower heal allies instead of damage
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6) Masked Vitality(ultimate)-demigod's hp stats become invisible from enemy players. increase stats.
--golems hp stats become invisible. increase demigod stats.
---enemy demigod's hp stats become invisible to themselves within range (very large radius). increase demigod stats.
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7) QuakeSeed--short range eathquake 'bomb'. Deals 250,350,550 area dmg. add 100 damage per 10% hp loss. so highest level, 30% hp remaining would have 1250 total damage.
-increase attack radius when under 'Growth' mode
A demigod 'bluffer'......
The idea of using the Half Giant is to keep opponents on their toes. he taunts and keep that element of uncertainty. Even Pro players has to be at least more cautious around him, before landing the first strike. Invisible Stats makes him difficult to predict whether he's on the brink of death or victory. I expect him to be utterly annoying at higher levels with considerable staying power, as long timing of golem summonning is right. The golems are powerful but short-lived as always killed off by the Half -Giant's damage redirection.
I was thinking adding an ability that stomp smaller units, as all giants should....