theres little point in having such "intelligence"..mostly becuase not everyone likes abilitys not autocasting on for example a planet.... thats where autocast is for, if u dont have enough time to click on a colony ship and disable autocast then maybe u should take a quick lesson in fast-clicking.. or send in in after you know its safe
if i had to choose between what you have just stated i prefer it the "old" way mostly becuase i dont use autocast on abilites such as telekenetic push (im fast / organized enough to have al ability ships stationed in a group, then using tab to quickly cast what i need)
the ship amount on a planet actualy is given, just not it's positions, .... but nonetheless.. this is a valid statement, it does give a (if minor.. but valid) strategic advantage by sending not jsut ship amounts... but also ship locations
the problem however is that whenever your scout ship enters the grav well, the ships will move to kil your scout, so when your scout dies you see the ships closeby your scout, as soon as its dead and no orders have been given to the stationed fleet they return to their old positions... so #1: theres enough reason to add it #2: theres enough reason NOT to add it... it would only be used in rare occasions
a good way to counter the fact that u cannot see ship locations is to just fear the worst... always jump when youre ready, when u know u stand a chance even when (for example) a line of 20 kodiaks backed up with 50 lrms stands right on front of the grav well edge (or 20 carriers at the far side....)
and yes it's very possible to have so many bombers (i doubt fighters) that they'll kil a capital ship in 1 run.... however, if you did your homework... or in this case.. the oponents homework... you should know he has so many.. and you should have at least some anti fighter frigs / caps and alot of fighters... if u didnt already lost
(fighters are for hunting bombers... Flaks are for denying bombers acces into your fleet and if they do they'll get hit pretty hard (so spread flaks.!!!!)