Ok, this is the list of things after playing about 20 hours of Sins total I think needs to change or be changed. This is coming from a AVID Starcraft player, and stuff I see superior about THAT game, and THIS game.
1. Gathering tree's are un-needed. I think its stupid personally that I have to spend time and money researching tree's to perfect gathering. It makes no sense. I mean, I have to spend lots and lots of hard earned cash just so I can mine faster? Where is the bonus or offset to doing this? I tried playing matchs where I researched every resource tree so I could mine crystal faster, and I tried matchs where I diden't, and there was no difference. Either I was spending all my resources training them, then getting it back over time, or I diden't train them and I spent the resources elsewhere.
I mean, seriously, this makes no sense. Starcraft I just plopped down a gas harvester, built drones and off they go. Please, make this SIMPLER. Instead of this tieing up and wasteing money in tech tree's, make this a planet option. You already got options for the planet to build population and reduce resources drain, and you got plenty of black spaces available for more icons, rip the resource tree's out of the Civilian tree's and plop it down into the planet options. You want a planet/asteroid etc to mine faster, then select a option to increase its speed.
2. Some resources are not balanced properly. I have spent -WAY- too much time, even with all resource tree's fully upgraded in civilian status, waiting for crystal. Crystal comes far, far too slowly. I will be in a endgame match, with curancey in the 10's of thousands, metal in the thousands, and crystal at zero. I have to sit there watching it slowly go tick tick tick before I can do anything. This drags the speed and feel of the game down SO hard. I played a game for FOUR HOURS and captured 7 nodes, and still crystal was ticking way, way too slowly.
3. Units moving as a group from location to location IS A MESS. COMPLETE mess. I have gotten to the point where I don't even jump them as a group anymore, and let whatever units warp in first suicide themselves, because when you select move as a group, when you got 40 javalins, 30 heavy armored cruisers and 3 battleships, and a -SINGLE JUMP- takes 6 -SIX TO SEVEN MINUTES TO PERFORM- it -REALLY- messes with your game. And I have zoomed in and checked, the computer gets confused and dosen't know how to arange them into a grid efficiently and watching them slowly move back and forth, back and forth jockying for posistion in a grid is aggrivating. You got to fix this. Moving as a group should be quick and efficient, not stress inducing.
Why is this a big deal? Because when your force is 7 jumps away and your enemy is making a large assault on your base, and you have to get ALL your ships back, yeah, its quicker to make them all jump independently to the last planet, but THEN you have to sit and wait, and wait, and wait for the rest of your ships to slowly jump into the neighboring system, set them to jump as a group, then wait SIX OR SEVEN MINUTES to jump as a solid group to defend an attack is BEYOND stress inducing. See what you can do about making jumping as a group quicker for large forces of 50 and up fleets.
4. Gauss cannons are weak. Very weak, far far too weak. I play as TEC mostly, but any planetary defense systems firepower is -BEYOND- weak, even with fully upgraded batterys tech. I can send in 4 frigates and take out a gauss cannon and MAYBE lose 1 ship, they just do too little damage. And when you have 10-20 frigates, cannons are a joke even in mass. You just concentrate fire and they die ASAP with little or no fuss. Please make them tougher or more firepower. They should be something PROTECTING A PLANET, not a ship with heavier firepower thats unable to move.
5. Clean up the Tech tree's. I find it, very, very aggrivating when I have to research FOUR+ types of weapons upgrades just to do combat. And at that, too varied. Starcraft kept it simple. You had damage upgrades for ground units, vehicles and air units. Thats it. Quick and simple. A goliath that fired missles got the same benefit to weapons upgrades as a siege tank did. Instead, focus more on the specialtys of the units.
6. The enemy AI gives up -WAY- too easily. And its -VERY- aggrivating. I'll be 5 planets away with my force, when the enemy starts attacking a distent node. Already stress inducing is the long jump times (Which I already talked about) but when I get there, they run! Not even a effort applied, they just turn around and jump away. Almost every single fight against the CPU, even when their forces are GREATER then mine, they cut and run ASAP at the first sign of a counter-attack.
7. Playing tag. Its aggrivating, when you have wiped -EVERY- enemy controlled planet off the map, and are jumping from system to system, and you can't kill them because they keep running around with colony like ships. Me and a friend played tag with the computer for TWO HOURS before we finally just gave up and declaired ourselves winners. Seriously, if the computers ENTIRE ARMY has been wiped out, its ENTIRE RESOURCES have been devestated, even if it has a token planet or two, it should GIVE UP. Like, if its unit count is 1/30th what I have, it should give up ASAP.
8. Windowed Mode dosen't use full GPU strength. I noticed this when playing SINS in a window so I could talk with friends online while playing. My Radeon 3870HD in fullscreen mode jumps up to 777mhz GPU like it should be when playing, HOWEVER, if I play it in windowed mode, it never jumps higher then 300mhz, which when having large battles causes stuttering and lag.
9. Your home base planet should be impervious to culture effects. That seriously ticks me off when I have to keep a SHARP eye on cultural impact ON MY HOME PLANET to make sure its not captured. That really, really gets my goat when I lose my home planet, my BASE planet, the Planet I designated to be the CAPITAL planet, to cultural impact. That just should not happen. This should be the -ONE- planet that is immune to such things.
Thats all I can think of ATM, the more I play the more I'll think of stuff that could be changed around abit.