This is really all a question of what kind of game play dynamic one is interested in. The very first time I laid eyes on a SoSE star map and saw the phase lanes connecting planets, I instantly thought I knew what it was all about: strategically controlling star systems and phase lanes. Makes sense, what else could it be? Naturally, I thought that strategy and gameplay would revolve around this sort of mechanic.
"Ahh, I'll take a risk and run out and try to grab that nice planet with the nexus of phase lanes, and fortify it with an all out push. I'll try to fill in and occupy all the planets behind it later. If my opponent also tries the same thing, it will be a fight to see who can rush to dominate that system. If he instead rushes my homeworld, maybe I'll lose hard unless I can fight him off or run away and rebuild somewhere else. If he fails to notice this system as being strategic at all - if he has no knowledge of what to look for in the geography of a map, well, I feel for him." That's what I thought this game would be about. It just seemed obvious.
Then I buy the game and quickly realize it isn't that at all. You can't control a star system or nexus of phase lanes. Defenses in the game not only *suck*, but one developer actually posted in a thread that they are *meant* to suck, and that even moderate defenses are only intended to deter light pirate raids and nothing else. Which means of course that you have to have your fleet sitting on your planet to defend it. Which means of course that the fleet can't be off doing anything else, unless you give up defense of that planet.
Near as I can figure out, the game seems to revolve around everybody attacking everybody else's undefendable planets (undefendable unless you have your fleet sitting right there on the planet). I suppose the dynamic they had in mind was a "nomadic" sort of gameplay where you just build fleets and colonizer ships and go out and start hitting the other guy. If he's hitting you, that's fine cause you're hitting him too - then it's just a race to see who exterminates whose planets first and gets their new colonies down before their old ones are destroyed. If both succeed in simultaneously exterminating each other's homeworlds while dropping down new colonies on those freshly exterminated homeworlds, then the cycle repeats itself, and they each take a fleet and a colonizer ship and once again rush to the new enemy system (what was once their *old* system), and it keeps going like this back and forth. Their ships even pass each other in the middle on the way to wipe out each other's newly colonized worlds - what were once in fact their *old* worlds.
I quickly game to the conclusion that this was never the game I wanted to play - EVER. If I knew beforehand that this was the intended gameplay mechanic, I never would have bought the game in the first place (a disappointment because I looked forward to it for a year at least).
At first I had hopes that the devs had somehow just severely screwed up in balancing the game. But based on statements I've seen from the developers (the one about defense above, and another statement saying that the old PJI would not be reinstated), I think you can take it to the bank that the game won't change too much from its current flavor. Oh, there might be a tweak here or there, and with so many complaints about the PJI I wouldn't be surprised if it was *slightly* buffed in terms of the number of seconds it delays phase jumping. But I honestly wouldn't expect more, and this game doesn't need just a few small tweaks, it needs radical change in gameplay mechanic. What you have to understand is that in all probability these guys brought a particular philosophy to this game, and pretty much created the game they intended to create... it just isn't the game that *I* want to play, that's for sure.
Bottom line - don't get your hopes up and expect too much in terms of radical gameplay changes. The game is essentially playing the way they intended it to play, and any changes are going to be small superficial tweaks (did you see the so-called "nerf" they put on the siege frigate? RIDICULOUS! LMAO!)
Good luck guys, personally I'm waiting for SCII, but really I wanted to play *this* game, not *that* one (grand strategy and all of that)