Grand Admiral Thrawn of the Imperial Army here, and so are my thought's on the beta. Some thoughts are what to change, some are what I
thought the game was going to be,and some are gameplay issues (<--the only good thing for those of you working on the game.)



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Windows XP
512 MB RAM
Nvidia GeForce FX 5200
Intel Pentium 4 CPU 2.40GHz
(not quite sure, but I think this is the sound card) SoundMAX Intergrated Digital Audio.
And anything else (important) that I forgot.
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Originally, I thought that SINS wouldn't have individual planets but star systems (with five to ten planets orbiting around them). There you go. Thats what I originally thought SINS would be like.
Thoughts on what to change/gameplay issues:
Stars need to move (like flares and solar activiy!). They look the same 24/7, at least on medium graphic.
Add weather. It'd just be a nice touch.
Terraforming so you could get more population and more TAXES!
ARG! The AI ask me to build trade ports when (1) they don't have any and (2) WHEN I DO HAVE ONE OR TWO!!!!!
Make the tutuorial explain group phase jumping, culture (still don't know the point of culture), trading and upkeep. What are marauders?
More advanced ranks (like Recruit, Lt. Major, Captain, Commodore, and Admiral. There was already a subject about this).
Maybe add a fleet building thing (like another menu that shows all your ships and you just drag them into a fleet. You can also select a flagship for that fleet, but the highest ranking ship, in experience or rank like I explained above, should automaticly be the flagship). That way you can just tell whole fleets where to go and you don't need to pick out indiviual ships. Plus that screen could show you an indepth look at where all your ships are (unlike the simple thingy on the side, but simple is cool too

)
I
NEED to be able to tax the people as much as I want! This could cause rebellions or something.
Guns (at least on the scout frigates) sound odd. You may want to get a new sound effect.
You may want to make the AI realize that
I was insystem first, an that
I should colonize that planet, not them. And you could make the colonize ability not use up antimatter. (this has happened twice, my colony frigate gets insystem after theirs and they colonize it).
Reasearching the Heavy frigate costs TOO much money. Maybe you could put it lower on the tech tree.
Show repair costs and a message should pop up asking to repair it or scuttle it. Ships should only be repaired at a repair facility (dock with it) and they should be inactive while repairing. It's annoying when ships are healing in a battle zone or foreign planet.
Nukes (the 'shroom cloud) are huge and unrealistic. If they are to stay that big than radiation should make the planet uninhabitalbe for awhile.
Population/ship crews should be able to evacutate!
Bomber/fighters seem to be left behind when the carrier jumps (I usually tell the carrier to dock everything but sometimes I forget!)
Random question: what are planet elevators? Is it talking about something like the space elevator in
Red Mars (good book by the way)?