lyssailcor

lyssailcor

Joined Member # 926429
83 Posts 704 Replies 966 Reputation

I just stumbled about an approval calculation error: (Edit: see external link, inserting of dropbox link here doesn't seem to work) According to this image approval is calculated as follows: Harmony Crystals + Supportive Population + Easy to Please + Colony Capital = Base Approval = 3 + 4 + 4 + 3 = 14 Base Approval - Large Empire Penalty = Effective Base Approval = 14 - 15,4 = -1,4 Flag Waving + Entertainment Capital +

2 Replies 2,108 Views

So just give the player the ability to set general fleet orders like "try to retreat when 60% of the ships are lost" or "try to retreat when all transporters in the fleet are lost" or "try to retreat when 50% of the ships are lost unless you are defending a planet or star base".

22 Replies 98,874 Views

I forgot one important thing: 6. When a planet has built all possible improvements I set the production to 100% military so everything goes into ship production. When I research a new improvement then auto upgrade tries to build it but shows N/A for time since there is no social production. So I have to remember to go to every affected planet and set the production back to 50% social /50% military (or whatever, but social > 0). That can be quite tiresome with a lot of planets ...</

68 Replies 339,495 Views

Purposefully didn't read the other posts, instead I concentrate of the things that bother me in my own game (still first sandbox game on a huge map since I bought the game although I play 1-2 h nearly every day - there you see the offect of micromanagement in action ...): 1. Starbase management: when I'm not at war I produce only constructors that have to be sent somewhere. For every constructor I search manually on the map which starbases still need upgrades. I need a functio

68 Replies 339,495 Views

[quote who="Scrimbul" reply="1" id="3577712"] You can demand things from the AI. [/quote] How? If I just select something of the AI in the trade screen or give them much less than they wish then the "Accept" button is greyed out, only the "Back" button is active ...

2 Replies 7,410 Views

Hi everybody, I haven't read every post before so I don't know whether these issues were brought up already, but I find that the diplomatic system lacks some basic features: 1. You can't demand anything (although the AI can demand something from you, e. g. "Remove your starbase"). 2. AI should only show things on the trade screen that they are willing to trade (the more, the better the relation to you or the bigger the need). At the moment you can use the s

2 Replies 7,410 Views

KarlBar99, although I cannot deduct the used formulas from your explanation I still don't see why a defender power that was reduced to 0.1 will lead to 0% invasion success when attacker power is 7.2 ...

11 Replies 6,366 Views

No, they don't. As I said I invaded a lot of Yor planets already with and without Information Warfare, and most of the time it seems to work correctly. I suspect it has something to do with how far the attacked side's defensive power is reduced. If it is reduced to a very small number (0.1 in my above example) there seems to be a calculation error. But I could be wrong of course ...

11 Replies 6,366 Views

I fight the Yor now since nearly the beginning of my game and invaded a lot of their planets already, with or without information warfare. As I attack always the same enemy it can't be a trait that causes the erratic behaviour of information warfare. It could be a technology that I don't know yet (haven't seen everything yet, still first sandbox game since I bought the game), but then it's effects aren't shown on the invasion screen ...

11 Replies 6,366 Views

Hi everyone, can it be that there is an issue with Information Warfare since the 1.1.12 update? While conventional warfare now works much better taking into consideration attacker and defender power, information warfare now seems to show a somewhat erratic behavior. Sometimes it works as expected, but sometimes the likelihood of success drops significantly when using it. I have here a very drastic example of my current game: <img src="https://www.dropbox.com/s/nd55jnu3f9xhe1d/

11 Replies 6,366 Views

1. Why then is there an open borders treaty? And when Russia begins mining ressources in US influence sphere then I don't want to know what will happen ... 2. I play humans, I didn't know that, thanks. Still in the campaign you also play humans and there the decay is not completely removed as far as I remember. 3. Ok, I found the notification (didn't click on that tab before). Better than nothing but still not exactly what I would like to have, because i. e. ships

10 Replies 17,785 Views

Hi everyone, after playing my first sandbox game (huge map) for a while now, I have a number of points that I miss or don't like. Possibly they are already mentioned elsewhere, but I rather play than read forums ;-) 1. Why can another race not at war with you set up starbases in your territory when there is no open borders treaty? 2. After receiving the ideology bonus of reduced shipyard distance decay there is now no distance decay at all, even for planets with di

10 Replies 17,785 Views