Gauntlet03

Gauntlet03

Joined Member # 847148
89 Posts 1,666 Replies 2,484 Reputation

PATCH RELEASED Version 1.1 (lol) of Gauntlet's Race Mod: 1) Fixed missing logo for Minzari 2) Added medium balanced variant for Jun-Jilar 3) Added large balanced variant for Terran Sovereignty 4) Added cargo stations (scanner ships/asteroid bases) for: JJ, KR, VGR, RN, MN, TR, ZN. This gives a cargo scanner ship/asteroid base to every ship set now! INSTALLATION Simply fo

1,416 Replies 4,487,089 Views

Hey guys! 1) GalCiv refuses to show a custom ship in the appearance preview. If you click on a default ship set, and then select one of mine, you will see a preview ship of whatever you last were seeing. This will give you an idea of colors, sorry for the glitch, but there is no solution at the moment. 2) Regarding the weapons LostKnight... I can't reproduce, and my mod doesn't alter weapons in any way... so I have to assume its either ano

1,416 Replies 4,487,089 Views

Hahahahaha Yes it is impossible to add modules to those ships lol... lots of shrinking required. I forget if the "hide part" command works on real components... but if and when it does that would certainly make things easier. Otherwise... well... sorry :) @Ashberry76 Well, that is a good question. In general, I intend for my mod to not alter gameplay in any way, so that I can make it as compatible as possible with all other mods, I think Deathwyn

1,416 Replies 4,487,089 Views

The MOD is AVAILABLE!!!! Woooooo http://www.nexusmods.com/galacticcivilizations3/mods/18/? Unfortunately Steam Workshop does not support even minor mods like mine, so until that changes, you will have to use the Nexus site for acquiring the mod! Please report any issues you have to me via a PM, I'll do my best to help you. Furthermore, if notice clipping on any of the ships, I'd greatly appreciate knowing. <br

1,416 Replies 4,487,089 Views

New Video! No new ships, but this shows off the release version of this mod, the various backgrounds/portraits ships sets, you'll be getting... I also show off a game in progress. CANNOT WAIT FOR 1.1!! The suspense is killing me... and I presume you too! [video]https://www.youtube.com/watch?v=Heg8IxZLVSk[/video]

1,416 Replies 4,487,089 Views

Makes sense. Honestly the system doesn't feel great to me right now... it feels like I'm playing rock paper scissors, but rock just doesn't break paper all of the time... and then the whole extra layer of rock paper scissors with the weapons/defenses.... but then mathematically (or so I've read) its just better to go with more weapons and HP. I'll avoid saying anything too specific, wouldn't want to start another disc

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So I had an idea the other day... that I know has absolutely no chance of ever actually happening, but I thought I'd share regardless. When we design ships, instead of endlessly applying components, we have three wheels just like the governance wheel. Wheel one, is splits your capacity between "components", Weapons, and Defenses. Wheel two then allows you to split your defenses into the appropriate three categories as you like, and wheel three

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Well at the least, you would want to increase the speed of ships relying heavily on short range weaponry, such as kinetics. Thus reducing the amount of time they are being fired at without returning fire. It also might be needed if you plan on mixing hull types and want all ships to engage simultaneously. I'm still unclear about the fleet mechanics and what would be good or not... but for example, a anti-support ship (interceptor?) would want high speed so a

8 Replies 13,084 Views

haha Not for a while. I've over-reached as it is with the number of shipsets now, and I've been copping out and not making enough designs per ship set as I should. (I have this other addiction called miniature war-gaming, and Dropzone Commander specifically) So its time to go on back, and flesh out things some more, and maybe even PLAY the GAME???!!!

1,416 Replies 4,487,089 Views

WOW that is one fantastic carrier. Well done! For myself, I got another bunch of ships done, this time, the Narn from Babylon 5... I'll be calling them the Ronar. [video]https://www.youtube.com/watch?v=PcmpeIida_o&feature=youtu.be[/video]

1,569 Replies 7,897,768 Views

Hey there! Thanks! Working on the Narn now! All files will be released as part of Gauntlet's Race Mod when 1.1 is out and Steam Workshop is enabled for "true" mods, not just ship designs and custom factions. Also- PM sent.

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