Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
89 Posts 1,666 Replies 2,484 Reputation

[quote who="General Pants" reply="628" id="3667091"] Hrm? I certainly don't consider the Zrenrakka a minor... shouldn't be any mention of them in my minor races, if that is what you meant? Do you mean the Zrentak? I am confuzzled... Do they use a different name in the game? [/quote] Sorry their species name is "Zrenrakka" but their various empires are the Colonies of Zrentak. Zrentak being their ancient homeworld. [quote who

1,416 Replies 4,503,708 Views

Hey... I tried reading through everything... but maybe I missed it... has no one pointed out that you CAN upgrade all ships of one class to another through the govern/orders screens? Not ideal since you likely only want to upgrade ships in a certain fleet/etc. but it does help. Personally I think upgrading is handled badly... upgrading should only be possible in a certain area around a shipyard, and be much cheaper. I'm a big fan of how Stellaris handles it honestly.

50 Replies 194,389 Views

Or how about a component that provides - capacity.... IE grants space on the ship. Then it can be tech locked. Just a thought. I was able to create additional hulls, which was fun, but it caused issues where the ships you'd design would transform to the default hull types as soon as you saved and reloaded. Absolutely useless as a result.

13 Replies 26,778 Views

As someone with a lot invested in GC3 and the ship editor as a creative outlet, I'm wondering if the Civ Editor will be robust enough to satisfy my needs. 1) Will you be able to set the portraits of new leaders/spies/etc. Will these default to the default 'base' race portrait? Will they be based off the leaders of the base race you use? IE, you start with Terrans, modify them into the "Auslandic Consortium" and now all your leaders are John Johnson and such? 2) It

3 Replies 20,432 Views

While I know SD is deeply against adding tactical battle control, weapon facing, if combined with the role system and ship behaviors would be a great way to enhance the battle system, however, it visually still would be a bit clunky because you have such maximum freedom of design with the ship editor. Basically, you'd have to design ships as you do currently, but the Role you picked for the ship would dictate where the weapon shots actually come from/arcs and when they fire/etc. a

8 Replies 20,707 Views

It would appear, that eventually, you can fill the component list with enough custom components, that as you scroll down, eventually the list stops displaying pieces and shows blackness... making certain parts at the bottom of the list, un-selectable without changing how you organize the pieces. Anyone else notice this...?

0 Replies 10,067 Views

Well this is all a step in the right direction. Customized diplomacy responses was a nice touch... wouldn't have been my priority, but it does help with immersion. What I'm worried about, is what happens if I upload a race that relies on a custom color palette or custom home system... the palette is pretty limited as of now... granted looks like your adding more, but still... I'd recommend adding a color palette editor first and foremost, then give us like 20 more

30 Replies 322,336 Views

[quote who="treborblue" reply="15" id="3666761"] Hopefully crusades will fix that long running bug where you don't get weapon animations with custom ships in the battle viewer. Then I will be able to use Gauntlets creations in all there glory. [/quote] Just so you know, that only applies the AI designed ships. Custom ships you design have weapon effects as normal.

17 Replies 75,483 Views

[quote who="Larsenex" reply="11" id="3666700"] But does Gauntlet have the ship that converts a single Class zero to an awesome class 16? [/quote] GRM should be replacing all original MERCS and does not change their abilities. Changes were made to ship components to make them a little more standardized and to match player play styles (more engines duh) and also changed roles to Capital/support since the role system is essentially broken. So yeah,

17 Replies 75,483 Views

Hey there! I have a few questions/thoughts. 1) While I greatly appreciate that there are fixes and additions that could be made to the ship designer, I will disagree with many here, in that I think it is and should be, a low priority. Games like Spore for example, focused too much on their creative generator and not enough on gameplay... I've spent just shy of 1500 hours in GC3 and I've never finished a game properly, and I doubt even 100 hours

26 Replies 163,193 Views

Hey thanks for the heads up on those bugs. I'll look at it... but it might not matter once Crusade is out, as I may have to stop supporting GRM-A when it does depending on how the civ creator works. As for the Daleks... well you'll have new turrets and various components to play with if nothing else. Those wired generator pods you see there for example. I also may use the Daleks as a funny minor race primarily.

1,416 Replies 4,503,708 Views

Well I might indeed change the name to GCM once crusade is out... but on the other hand maybe not :) Cuz Tradition! In the meantime, I'll remind you all that you can download additional content via the Patreon Site: Gauntlet's Race Mod is creating Ships and Races for Galactic Civilizations III | Patreon Obviously material support is greatly appreciated, but new stuff will appear

1,416 Replies 4,503,708 Views

Love these... especially the Large... agree though, that the tiny doesn't quite work... maybe make it a more traditional fighter? Or are your ships never that "scale" and that tiny is like a destroyer?

31 Replies 412,596 Views

Well this is quite the collection! Its a little hard to judge fairly from 2d images alone, and from the top down view for me (I'm always rotating things lol). But I definitely like the Vic Vipers, the Psylax, Caimanoid, and Mirrion. I think all of these do a very good job of mixing "organic" parts with the inorganic. The triangle ship images are simply not visible for me to judge. The dreadlord-y race would be best in my opinion by dropping t

31 Replies 412,596 Views

Well the first Patreon/paid supported content is up! https://www.patreon.com/user?u=4834743 [video]https://www.youtube.com/watch?v=iBCSHBK1sLE&feature=em-upload_owner#action=share[/video] The new content replaces asteroid mines... I think everything is setup to only allow a pledger to download this content... which for now, I'm still learning how this system works.

1,416 Replies 4,503,708 Views

Hey there, I use the ship editor... a lot. Since 1.9 and the 2.0 Opt in, scaling behaviors have changed. 1) Make a custom starbase, the starbase model is using an absolute scale and goes off the hex significantly. 2) Attach a part or custom part to a custom part, and scale down the original custom part, it won't always scale the subsequently attached parts as before. Doesn't seem to affect parts made before the updates though, so it might

0 Replies 8,190 Views