Moser_Alchemist

Moser_Alchemist

Joined Last seen Member # 802082
6 Posts 147 Replies 518 Reputation

"It will then colonize planet with 0 population." This happens when a colony ship is built at a shipyard assigned to a planet with 1 or less population. The ship launches with 0 population. It seems that only the presence of a colony module is checked when trying to colonize. Players can do the same thing.

7 Replies 18,946 Views

To problem with a strategy guide for this game, is that the best strategy depends a lot on your race. ie A Scavenging race like the Snathi should build a privateer ASAP. A scavenging privateer can "acquire" colony ships, transports, constructors and small warships with no penalty. The synthetic races should build population, when ever possible. The 100 population cap with no morale penalties is very powerful. Since 1 pop point

11 Replies 36,285 Views

"Why do I have to conquer a planet to get any idea of what's on the surface?" This is one area where Crusade is superior. If you have a spy, you can see the AI planets by clicking on "place spy". You don't actually have to place the spy at this point.

299 Replies 1,811,727 Views

I usually don't bother trying to reload transports. I usually put them on a planet when they get depleted and decommission them. Any legions left, re-enter the pool and I build new, usually better transports. Note: Its usually faster to move legions by decommissioning transports from old wars on the other side of the galaxy from the current war, then to move them across your space. I build new transports on the current front line with the re-pooled legions.</

11 Replies 52,466 Views

"There's no reason that the sides shouldn't wrap for adjacency." There is no reason that they need to either at this time IMO, since you don't control legion movement. If Stardock, sometime down the road wants to make planet warfare with actual infantry, tanks, etc, that you manually move, then wrap around would be nice. Star General had hexagonal space and planet warfare over twenty years ago, so its definitely doable.

7 Replies 11,874 Views

List in no particular order: You take advantage of the high population cap. More population=more raw production=more income. Also you can strip mine for quick cash too. The production overflow can be accumulated, until you can build items that require a lot of production in 1 or 2 turns. Don't bother buying starbase modules early except for mining modules and production modules on homeworld planet(s) Buy asteroids as first priority.

1 Replies 6,958 Views