Are you guys interested in hearing about things that don't make sense with the default unit designs, or are they intentionally flawed to tone down the AI (Since players can make better versions)? - For instance, the Horsemen don't have Greaves, even though it would not affect their encumbrance. - The Defenders (Goes by different names, but same design: 1H Blunt + wooden shield and leather armor) upgrade their weapon as new weapons become available, but don't upgrad
Trifler500
Nothing wrong with dumping XP. Win7 is vastly superior, and absolutely nobody should even consider buying the 32-bit version of Win7. The computer vendors haven't even offered the 32-bit version for almost a year now. The 64-bit version is simply the way to go. I'm a Computer Consultant and I tell my clients that I'm happy to reinstall their 32-bit O/S on their old computer, but if they're buying a completely new system, it's 64-bit only. As for the stats t
[quote who="Lord Reliant" reply="4" id="3098572"]It takes money? I think it costs production that you can't use in your queue for other things, but I don't think it costs anything.[/quote] It doesn't cost money to build it, but they have a maintenance cost in Gold. I think each one costs 1 Gold/turn in maintenance. I'm not sure about Wheat Farms, but I know each Shard costs 1 Gold/turn. Stables cost 1 Gold/turn.
Really small thing here, but I figured I should still report it or someone might never notice. The Gildar faction "Horsemen" unit came with a full set of leather armor with the exception of Greaves in my game.
Well, you can easily create a cheaper Scout and give it a Telescope for the early game. You can create a unit with Clubs, a Wooden Shield, the Muscle trait, and the Ironhide trait, although it's not cheap. I created a unit I call "Banner" because I made it as cheap as possible. It's not meant to fight at all, just stand there. What it brings is the Shieldwall trait to buff the other units. I tried creating a cheaper unit of Spears using the Conscripts trait, bu
Hmm ok well it's different than the way it used to work so I guess you just changed it.
If nothing else, I'd like to be able to have unarmed Pioneers and scout units. Either that, or give us some free "weapon" that we can equip.
When giving a unit an order to move to a spot that's multiple turns away, the unit will move that turn, then when you end the turn, the unit will not move. The unit will then move the turn following that one. So, it skips the turn following the turn you give the order. Also added to Support forum. ^^
Agreed. I was about to post about this when I saw Stohrm's post. Either the Pioneer unit's cost should be reduced so that it can be four people without costing more, or the Pioneer unit needs to be specially coded to have the cost of one person no matter which unit size icon is selected. Personally I prefer the former since it allows you to design your own Pioneers if you wish. With the latter we're always at the mercy of the Devs to fix the glitches.
I was looking forward to this update so I wouldn't have to deal with the automove bug from 1.39. Unfortunately, there's still a small issue: When giving a unit an order to move to a spot that's multiple turns away, the unit will move that turn, then when you end the turn, the unit will not move. The unit will then move the turn following that one. So, it skips the turn following the turn you give the order.
- I wouldn't mind it if they would reduce the materials requirements across the board. - Pioneers could be a group of people if they allowed them to be unarmed so we didn't have to pay for the club. - I'd also like to see all the icons shifted left one so that the icon with the silhouette of one head isn't used anymore. If you can't make individual units, then that icon is no longer appropriate.
Yes this is very annoying. It seems the counter is off by one turn or something like that.
When training new units, the second button listed under "Quality:" remains unlocked after starting a new game without first exiting the game. To duplicate: 1) Start a game as the Tarthans and found a city. 2) Note that the "Experienced" button is available for use. 3) Start a new game as Altar without exiting and found a city. 4) Note that the "Experienced" button remains available for use. 5) Now exit the game and restart. 6) Start a ne
Fully uninstalling, deleting the \My Games\Elemental folder, and reinstalling seems to have cleared this up for me. I'll post a debug if it happens again.
New for 1.20 I'm getting a DirectX crash when I come back after Alt+Tabbing out of the game. I didn't have this problem with 1.19. This is with Windows 7 64-bit, Radeon 5870 1GB, 4GB of system RAM
[quote who="impinc" reply="1" id="2931670"]Really? Where does it say that? EDIT: They start with the Training tech, maybe you are confusing it with that tech? [/quote] Heh... Yeah I came back to edit my post and you had already posted. This thread can be deleted.
This isn't new to 1.20, but it still exists. The Tarthans don't start with the Equipment Tech even though they're supposed to.
Still needed in 1.20. Right now pressing the "Retire" button deletes the unit's .XML file but not its .PNG file so I have to go find it and delete it manually. :(
As of 1.19i this remains a much needed feature. I hate having to add "TA" in front of any unit name for my Tarthan units, and other letters for other factions. Even then, it's still crazy hard to keep my units organized since the game doesn't overwrite units with the same name, it just creates a new one! This isn't hard to do so I'm hoping it'll happen.
This remains a problem since the Unit Designer still allows us to design units using mounts we can never harvest.
Still exists in 1.19
Talking about troops in this thread.
Pie-in-the-sky ideas ahead 1. I could see some special tech(s) that allow weapons and armor that are a cross between the current "regular" ones and the current "magical" ones. For example, Light Plate that uses both Metal and Crystal, but no Elementium. It would not be "legendary" but simply magically enhanced. Perhaps it wouldn't add any more Defense than regular Light Plate, but it wouldn't have a Dodge penalty, or something like that. 2. Another possibility i
[quote who="Nenjin" reply="7" id="2848596"] It sucks for those of us that enjoy long games, but it's best to scrap everything: game, custom factions and sovereigns, with every update. [/quote] Sometimes custom units too.
I like this idea!