John_Hughes

John_Hughes

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[quote who="Murteas" reply="115" id="2866443"]So you guys want freezing rain to be against all enemies, instead of just a single enemy (how it is right now)? Or I could do it in an area of effect, if that works better. Okay, so after fighting with the push back effect of the fire spell, I thought I would try the spell I was basing the effect off of to make sure it works, guess what the actuall spell

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Since we are in GO mode here is another Ice Tile with unique Decal. Drop in gfx\terrain\decals (unless \mods gfx\ works?) Please have a look and let me know. I think it is pretty close. I might suggest though, that perhaps we need to stop ALL enemies, for one Turn at least (they are sliding about), so the Player can see the fine work being presented, before the enemy

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[quote who="Winnihym" reply="205" id="2865789"]So, trying to expand on my Angel House/Hovel. What are folks thoughts on this? Is this a house or a hovel (in other words, do I work to make this more majestic, or less?) [/quote] Gotta say House as well. Agree, lose the roof piece and a nice quaint little waterfall would be sweet.

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Yes, the Vines can be worked on for coverage. I think I forgot the Ice Decal last night too. It was late. Will upload first chance, I will take the opportunity to tweak both further. [quote who="Murteas" reply="106" id="2865817"]SerinMaldy, Welcome, if you want to give ideas or suggestions for any spells you would like to see, feel free to post them. The beta version really isn't balanced, but is mo

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Ok here is a new thought for the Grasping_Hands internal movement issue/dilemna. How about we try out Vines instead. I have added a Vines version to the Spell book, you just need to place the Grasping_Vines.xml in the Tiles folder. (sadly manually, as the .rar was pieced together) Also, as penance for my outburst earlier about the Ice Tile ;) I have included a prelim

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Sorry HF, I thought I posted this Tile but I see it still listed as in-progress.Beacon of Hope Tiles. http://dl.dropbox.com/u/8370296/EF_Living_Stone_BeaconofHope_01.rar I am updating my own local copy to see how it looks. ;)

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Just read M. Agrippa's post above. I have have a look at the hands tile. Ok, after a quick run through, 20 Mana is a bit high early unless you build your SoV with the 2 Mana generator trait and on a side note the Arrow at 5 is a bit abuse-able. I like (almost all) the new Tiles. Not sure if we have any control of interior tile movement at all but if the Grasping Hands

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[quote who="oddrheia" reply="191" id="2864909"]But it is a greenhouse! It's just groundbased/floorless because I'm trying to watch object count and dislike most of the decals Edit: tried it with a decal to make it more greenhouse-like. Thinking I'm going to have to take my words back. They are useful in some cases. John, like it better?[/quote]

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[quote]Why go through the trouble to suck all the life out of land plunging it into eternal winter and then cultivate green stuff[/quote] My thought was based on this tidbit. Why indeed? A non ground based, just off in fact, greenhouse would resolve that question with ease. :)

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After pulling the "Rock Slide" and "Pull of the Earth" code, we may be able to fudge something for now though. Here is two components I thought we might be able to combine. I am no coder, certain the syntax is lacking from my cut and pasting, but it seems straight forward (remember noob here) to combine the bits we know that work, (a non-resistible slow element) with the rock slide (tile graphic replacement) and

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[quote who="Nimbyjester" reply="78" id="2864541"]The rock slide spell actually uses two modifiers, one that makes it unpassable and one that adds a custom tile to the target tile, in this case the rock slide tile. I have a spell somewhere that places a kind of iffy ice tile with blizzard effect, makes the tile unpassable and forces the unit in it to loose its turn untill the duration is up.[/quote] Nimby, you would

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