Everything is at a fixed point on the map. The planets spin, and moons revolve around them, but that's just eye-candy.
PJ_
Here's the short version: The game comes out February 21, and some time after that a demo version will be created.
I don't think that would be a problem, but you'd have to email [email protected] to set it up.
GOTY ...Game of the year... that's got to be one of the most akward abbreviations I've ever seen. Got ya! And for the on-topic portion of this post, I'll just say that I would probably play a multiplayer game of GalCiv once or twice, but I doubt I would play it more than that. If it takes
Go to http://store.stardock.com and click on "Shopping Cart".
I pre-ordered mostly for the beta, but if there was no public beta this probably would have made me pre-order it rather than wait until shortly after release to buy it. These aren't more powerful ships we're talking about; they're ship jewelery. Stupid things that don't affect the game, in other words. Kind of like hats and posters, except you put them on your ships instead of wearing them and hanging them on walls. <img src="smiles/Wink.gif" borde
I doubt you were charged even once, since they don't charge you until they have something they can give you and the final version won't be available until 2/21. I've never seen an official phone number for Stardock's sales department, but when I got the beta version a few months back the charge came from "STARDOCK SYSTEM-MI 734-9270677 MI". You might try calling that number.
Heck, if we've got engines on our worlds we might as well put some lasers on 'em, too. What do we need ships for again?
Hm. You're right, it is Take Two. It'd be kind of ironic if every single company that was in charge of getting a GalCiv game to the stores went belly up, despite the huge success of the games. I really hope this doesn't cause lots of problems for Stardock. Of course, they've got this great electronic distribution set up, so in a pinch they could just say "Here's your serial number. Go download the game, and we'll ship the CDs to you next
As far as I know, Take Two has nothing to do with GalCiv2. I don't know who the distributors actually are, but I don't think Take Two is one of them.
I like this poem. I'm putting a link to it on my sidebar. How can I need kisses I have never felt?
Is a terror star the size of a moon? It's probably less massive than a moon, anyway. Now that we've mentioned it, I can think of a few reasons to move a planet. "The Drengin transports are approaching! Retreat!" Gives a whole new meaning to the "Spaceship Earth" ride at Epcot Center.
I don't know about extras and CDs for TGN members, but I do know that if you have access to the beta, you will be getting the final version.
I didn't make up the part about not being able to fold space in the presence of a large mass. That came from Brad's explanation of why the distance between planets is so ridiculously out of proportion to the distance between stars. Hyperdrive ships fold through all that empty space like it's not even there, so it's not significant for figuring the distance between two points.
That's just how I do things.
...which you won't have until the game is released on Feb 21.
I'm sure we could think of some way for the terror star to wreak havoc without being destroyed. In GC1 it started out farther away from the star than any of the planets, and in one month (4 turns GC2 time) it destroyed the system and was still farther away than any of the planets had been. Going right up to the star, blowing it up, and outrunning the blast is something you can do with Hyperdrive, because it moves even a slow ship like the Terror Star
The Terror Star does not escape. It sits there and watches the results. From one parsec away. Any idea how big a parsec is? GalCiv2 physics redefines a parsec in terms of how much a HyperDrive can fold space considering the local mass density, but in real space a parsec is big . With the ener
Here's another interesting take on the subject: Link
Developers (including the CEO of the company) read these forums all the time. I believe Frogboy said that the guy who answers those emails is on vacation this week. But a pre-auth isn't a charge, and they won't actually charge you until the game is released next month, so you've got some time to sort it out.
Banning "freedom" and "human rights" from people's vocabulary is harmful.
The critical part here is "a moral person". Companies are amoral entities, and not persons. True enough. And I know that, of course. I was thinking of this article even as I wrote the post. I think this quote from the article is relevant h
If the penalty for doing what's right is being required to close up shop, then a moral person has to close up shop. If there was something morally wrong about Chinese car specifications (I don't know, maybe the shock absorbers have to be made out of dead kittens), then I would expect companies to simply refuse to make cars for the Chinese market.
There is a difference between "do no evil" and "obey the laws of the country your operating in". In China, it's not possible for Google to do both of those things. To obey Chinese law is evil.
It certainly would be nice if one of the big boys had the cojones to tell Chine to F' off. No ethical company can help China enforce its censorship No company that does not help China enforce its censorship can do business in China THEREFORE No ethical company can do business in China If enough so-called 'ethical' companies followed this logic it might give China some incentive to come out of the dark ages.