PJ_

PJ_

Joined Member # 694750
0 Posts 1 Replies 647 Reputation

Your ships still have the basic Hyperdrive engines that the humans invented. If they didn't, they would take thousands of years to reach the other civilizations' planets. The size of the squares on the map account for the folding of space that the hyperdrive achieves.

4 Replies 6,858 Views

Yes, you still get to use them yourself. You're wrong; they last the rest of the game. I think you found a bug with disbanding the colony and keeping the trade good. I'm not sure how that should work.

5 Replies 6,472 Views

Then you really really need some sort of symetry button. It's sometimes hard enough to match things up. Has a feature like this been considered ? IE, add jewlry in pairs, etc using same size and opposite hard point. I'm strongly in favor of this feature. Another thing I'd like to see is so

45 Replies 56,028 Views

It looks like JoeUser came back up some time in the last minute or so. Good timing; now I can post the entry I wrote last night. (You should still check out Galactic Civilizations II . It's an awesome game.) I'm back. Here at RIT again. It fe

1 Replies 2,562 Views

Benefits from the mining starbases benefit the whole empire. For other types of starbases you can click on it to see its radius. I think it's 10 squares. I think the maps are random, but I'm not sure. Every race's starting solar system is always the same.

2 Replies 5,253 Views

In the GC story, the old stargates were not instantaneous--they were basically big fixed-destination hyperspace conduits (taking as long to travel as it would with the first generation hyperdrive). Actually, the first HyperDrive could get you there ten times faster than a stargate.

12 Replies 9,064 Views

In case anybody was wondering how I got through my harrowing ordeal of being stuck unable to progress in GalCiv2 for almost a full day, here's what I did. I sent Stardock an email late last night w/ the saved game. No reply yet, but that's no surprise as it hasn't been more than a few hours since anybody's had a chance to read it. But because I can't just stop playing the game until the problem is resolved, I turned to the cheat keys (https:/

5 Replies 5,716 Views

Add modules to starbases by sending more constructors to them. All starbases can have modules that increase their own attack/defense values (necessary if the starbase itself is attacked), but only military starbases can have modules that aid other ships. Without adding modules, most starbases don't do anything at all. Basic mining starbases give a +5 bonus to the appropriate stat, but adding more mining modules can increase that.

7 Replies 9,287 Views

Auto-attack doesn't work either, by the way. I suppose I should just email Stardock directly with this, since there's almost no chance of anyone seeing this post with the stickies taking up the entire forum.

5 Replies 5,716 Views

And what was annoying about the old system, besides the bug with the remove button? (You didn't actually have to place another component, just select one from the list.) Difficulty of finding the components you want to replace on this list of components on the ship is the only thing I can think of. It seems to me the best way to fix that would be to have a separate list of functional components and decorative components. Or, if changing the look of

33 Replies 32,925 Views