I don't think what OP mentioned can be called ludonarrative dissonance because the game doesn't give a narrative for what is happening. I think it's a missed opportunity because there could be a lot of mechanics involved in the situation that OP described. Perhaps the citizens could be transferred after the war in a pow exchange, or perhaps if they stayed in the new empire they could contacted by their former government and secretly become spies for their former faction. I also agree
Belgian Bro6789
[quote who="Gauntlet03" reply="12" id="3738646"] I'd be interested to hear if you plan on updating/revising the battle mechanics at all? The role system is kinda moot/pointless as are certain tactical components (guardian drones). If you're revamping the whole tech tree, it would seem an opportune time to ensure that what we research matters. [/quote] I believe the combat in the game could be improved on as well. Because the combat was basically the same as galciv
[quote who="admiralWillyWilber" reply="3" id="3737479"] ok right now I can't fix it I added two things to the quote. A couple of other interface ideas I added was. 1. I really don't like repeating projects that caused so much micro management, but as an option it is acceptable. This could be solved for the shipyard if the repeat button would also work for the missions. 2. Ive been suggesting main menu, and planet governo
[quote who="Zyxpsilon" reply="2" id="3737474"] Most of my own "primary" gripes are gathered over here; https://forums.galciv3.com/492104/page/1/#3736635 Check it out! [/quote] Oops, maybe I should have posted in this thread.[e digicons]^_^'[/e] I'll make future posts there so everything will be confined to a single thread.
Thanks for responding. I wanted to get a discussion going about small changes that would help to make the game easier to understand for newcomers and would make it beter manageable for veterans. It is undeniable that Gal Civ III has fierce competition and I believe it's important to think where and how the ui could be improved before or when there is going to be a big update. [quote who="rap33042" reply="1" id="3737472"] My Gripes I'd like to add, once again, tha
In short the goal of this thread is to post what UI problems you have in gal civ III and maybe give suggestion for things that could use changing. I recently played my first full game of gal civ III (never bothered to go on after I've "won") and kept track of what I couldn't find or things that I really needed in the UI at certain points. Here's what I've found: First of the settings button on the start-up screen is looking in the wrong directory for the .ini file, I think.</li