So I did an extensive search and I found different results when it comes to offense and defense. Let's focus on the beam and shield first. I read somewhere that for an attacker a role is made between 1 and beam attack let's call it X. For the defender then a role is made between 1 and the shield defense let's call it Y. The amount of damage then is calculated as
mokus5679
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[quote who="scifi1950" reply="6" id="3925720"] Quoting mokus5679, reply 5 Thank you very much for your response plus screenshots. I found out that Terain are not a good race for economy since their best economic improvement is shopping center which is only tire II. I found out that Iridium are excel in economy
[quote who="scifi1950" reply="3" id="3925678"] mokus5679 - see post below for Gal Civ III info. [/quote] Thank you very much for your response plus screenshots. I found out that Terain are not a good race for economy since their best economic improvement is shopping center which is only tire II. I found out that Iridium are excel in economy so I consider them later if I want to get the advantage of economy.
[quote who="scifi1950" reply="1" id="3925563"] I totally apologize. I just noticed that you posted this under Gal Civ III. My response is for Gal Civ IV. Haven't played Gal Civ III for a long time. Yes, I absolutely do. I can usually get at least 1 planet up over 300. Here are some of the things I do (in no particular order) to boost planet income. Find a planet with high base income and at least 28 tiles to be y
I found out that my specialized economy colony just makes 50 credits more than other types of planets I have. Considering the fact that the tax rate is only 25% means that I make an extra 12 credits more on this type of planet which of course is not worth the space invested.
[quote who="TheFunMachine" reply="32" id="3693154"] Can you confirm whether the space elevator and deepcore mine are available to build? What pops up when you click the 'Govern Planet' tab? Is there a planet focus you can activate in that menu? [/quote] No, I just have access to space elevator in starting. And yes, in government page I have access to four options for my planet. [quote who="TheFunMachine" reply="32" id="3693154"] You can mod it like i
[quote who="zuPloed" reply="29" id="3693132"] Quoting mokus5679, reply 27 Here is the screen shot. It takes 38 turn or 2000 credit to upgrade a factory to Xeon factory. Looks like you are playing vanilla and not crusade. What's particulary interesting is that your social manufacturing is lower
[quote who="lyssailcor" reply="28" id="3693124"] I don't see a Space Elevator and a Deep Core Mine ... I always start with those for production. They give flat bonuses to production which is much more powerful than the low percentage bonuses of factories. [/quote] I see. [quote who="lyssailcor" reply="28" id="3693124"] Edit: is this the base game? But even there those structures were present, but I don't see them in you list of buildable improvements on th
[quote who="TheFunMachine" reply="23" id="3693095"] Quoting mokus5679, reply 20 Quoting TheFunMachine, reply 18 Quoting
[quote who="zuPloed" reply="21" id="3693075"] Quoting mokus5679, reply 19 That almost add 100% to your production. With four tiles you can have four Xeon factory which gives you at least 120% extra production so to me factories are interesting option if upgrading was not so expensive ( this means that the game is unbalance
[quote who="TheFunMachine" reply="18" id="3693067"] Quoting mokus5679, reply 16 Rush buy just work in starting of the game. Upgrades are so expensive. Well, I don't rush buy everything, but by mid to late game I usually have plenty of money to speed up key infrastructure. Also, I don't fill up most planets with factories. For
[quote who="starhunter83" reply="17" id="3693065"] Why even use factories and labs at all? To win, all you need are farms, cities, and stadiums. Grow your population and win. Factories/labs are never worth it. Never. The capital buildings (mfg cap/research cap/financial cap) are good, but the base improvement buildings are just never worth it. To get a planet up and running, space elevators can be worth it, at least temporarily. [/quote] Well, I have never tried that a
Rush buy just work in starting of the game. Upgrades are so expensive.
Yes, I always build structure to capacity of my system before upgrading. The problem is that upgrading take much time making it completely useless, basically I can finish the game before the upgrade is done.
The fact that food is global resource doesn't change anything. You still need two farms in the same planet or another plant to support the city.
I am aware that city add to population cap. You however need farm (Xeon farm) to support the population. I was wondering if having a city is production wise considering the fact that you need 3 (1 city+2 farms) tiles for it. What is your thought?
I build in homebase only factories. On other system, 2 factories and the rest building structures depending on my aim whether it is wealth or science system.
I found it. It is in Galaxy settings, then custom gameplay, then game pacing.
Well, I am afraid I am not aware of any game setting which speed up construction. Now, I have to wait 60 turns to upgrade Xeon Factory or pay +4000 which is out of my budget.
Hi, I started playing GalCiv 3 from last night and I notice that it take ages to upgrade structure. I just have to sit and press next turn. Am I doing something wrong or you have the same problem? Thanks.