Naric

Naric

Joined Member # 6772832
5 Posts 36 Replies 519 Reputation

[quote who="Frogboy" reply="1" id="3677671"] Yes. [/quote] Fantastic, and thanks for answering. I've been enjoying the new direction the game has taken with Crusade, and I can't wait to see it in its full glory once the kinks have been worked out.

2 Replies 14,133 Views

I was wondering if there were any plans to unlock the larger map sizes for multiplayer. I understand that this might be on the lower end priority with all hotfixes the game currently needs, but it would be nice to hear if it will ever be done.

2 Replies 14,133 Views

Looks great. The game just continues to improve. Also, if you wouldn't mind clarifying or sharing your thoughts on the matter, now that synthetics now increase population by the Propagation project by 1, will there be any way to increase population more quickly later on? The +50 science when you create a pop is nice, but it would be nice to be able to do something similar to the previous fast assembly projects. You could explain why this is the case so I can better understand your reasoning i

40 Replies 148,700 Views

Starbases aren't OP, especially when you can stack up the Starbase Fortification Modules. So what if my small ships are receiving +90 to all types of defenses? Edit: To clarify, each ship is getting +15 from Fortification Modules, and then the +1 from the military ring. http://imgur.com/a/nyXYL

19 Replies 48,715 Views

Found a pretty big bug with synthetic races. I started as Yor and found that I can't do the "Fast Assembly Project", and or any of the higher tier assembly projects once I researched them. The only way I can increase my population is with "Increase Population Project" within the Propagation Technology. Once I complete my research of Spark of Life, "Fast Assembly Project" does not appear on my planets, and when I researched Spark Replication, "High Capacity Asssembly Project" does not appear e

190 Replies 469,848 Views

The issue is that an early tech is entirely devoted to a wonder, and if that wonder has already been built by another player, then what is the point of that tech besides wasting peoples time? I'd much rather see the tech add other bonuses so its not purely a time waster if it had been built by another player, or make it a side branch that can be skipped.

11 Replies 35,209 Views

[quote who="a0152570" reply="17" id="3675772"] locked up WAITing for turn to end. 3 different games [/quote] Try re-validating the local game file until you receive no errors if you haven't tried that yet. My friend and I found there were some missing files and we had to validate multiple times until they cleared. It might be responsible for your issue.

190 Replies 469,848 Views

Yeah, the AI seems to planet rush quite a bit. The AI has on multiple occasions colonized the planets in my home system if I don't buy things. I think it partly has to do with how close some of the AI is now to my home world, which adds a very crowded feeling. It feels like I have to race against the AI just to get any decent planets outside of my system.

12 Replies 72,796 Views

[quote who="Frogboy" reply="10" id="3675722"] Not a bug. I made them remove it because people (ahem, like me) who have custom civs with lots of different unique ships cause over a minute of sync time as the data has to be transmitted to every single player. We're trying to come up with a different solution. I'd love to hear some ideas on this. Essentially, syncing all those ships and other assets with other people via steamworks (which caps at 1megabit -- 125

190 Replies 469,848 Views

Can't use custom races in multiplayer either. If that was, perhaps for a short time, supposed to be intentional, would have been nice for a heads up about it as playing custom races in multiplayer is kinda important for a game like this.

190 Replies 469,848 Views

[quote who="Franco fx" reply="17" id="3674099"] If there is no tech tree to look at, this is bound to upset some folks. I always used the tree to plan my research, because it allows you to look further down the line to plan where you are going. I will miss that but I will get over it. [/quote] Why wouldn't you still be able to do this? The tech trees are procedurally generated are race creation, so you should still be able to view your tech tree in game and plan your researc

23 Replies 158,719 Views

[quote who="Syrkres" reply="7" id="3674012"] Races no longer get a "tech tree". Instead, tech trees are procedurally generated based on the traits of your civilization. Modders should love this as they could just submit a bunch of new techs that have race trait requirements and they'll "just show up". <br /

23 Replies 158,719 Views

Am I understanding correctly that there will be a limit to the administrator resource amount, or is it that you will generate N points of administrator points over time with larger maps having a higher base value? If it's the former, I don't think I'm going to like this change. While I understand your stated reasons for this change, I don't think the benefit of reducing the stress to build starbases outweighs the game changing effects of providing a cap to the amount o

93 Replies 594,384 Views