Two questions: 1. How can I find out which DLCs I have installed? I can't remember whether I installed the Mega Events DLC, and I think I might have installed the Snathi one twice. 2. How are people here already reporting extended experiences with 1.4? I can't find it, and I see comments saying it's still at least two weeks away.
Bruce Hake
@trims2u, No, I'm not looking for an "Instant Win" ship! If only malevolent civs can build a Death Star, and it requires 1,000 malevolent points at the tail end of one of the malevolent trees, and it requires the largest possible hull, it would not exactly be easy to build. And zipping around a gigantic or larger map, even at high speed with a one-shot weapon, isn't exactly fast. It would still take at least 50 turns. I'd like to see this o
GalCiv has been around so long that Frogboy and the other devs must have thought about this. But anyway-- I'm playing a gigantic map as a custom race against all eight prerolled races. I got a position in the center of the galaxy, and at about turn 150 I'm completely dominant, with a faction score of about 900 while my nearest rival has about 200. I'm building lots of warships and transports to conquer everybody, but the ma
One population point = one raw production point. So I've started spamming farms on most planets. Also, in ver. 1.3 we can still micromanage each planet's economy, so periodically you should go through all planets and make sure none are running in the red.
I've read the manual several times and much is not covered. Maybe tech power is different from the research rating? Maybe tech power means how much technology has been researched and research rating means research per turn? Incidentally, my puzzlement at no responses for a day was not directed at the devs. I just thought other players might have noticed such apparent discrepancies. I'll try to remember to submit a ticket later when I'm at home.
What? So nobody cares about this?
Thanks again for reply. I've been emphasizing food so my population is easily 10 times theirs. I don't have the Mega Events DLC. Hard to believe anomalies could account for all of this. They're running a huge deficit and continuing to rush several ships per turn. They seem to be getting a subsidy of thousands of credits a turn. I'd love to understand this. I've copied the save game to my desktop, but I don't see a way to attach it to this reply. Please tell me how to do that.
Okay, the Yor are cheating like crazy. That's with a normal AI and a normal galaxy. In my huge game, my Iconians have 25 planets, the Yor have eight. I'm generating 450 research per turn, they're generating about 40. I'm way, way ahead on everything, except military. At turn 177 they had 16,895 credits and were supposedly in the red for 498 per turn. They have 8 shipyards and are producing a ship every turn at each shipyard, rushing most of them. They have their overall manufacturing
Thanks!
I'm playing a huge/normal game as the Iconians against the Yor. Is it possible to completely take over as the Yor, so I can see what their civilization budget looks like? It's about turn 150. I have 25 planets, they have 8. I'm way ahead on everything but military. I have 25 ships, they have something like 225! How can they possibly afford the upkeep on so many ships? I've built about 10 medium ships so far; they've built at leas
I observe that in 1.3 there are constant discrepancies between the civilization standings in different areas (such as tech power) on the Diplomacy Page and on the Graphs button from the main page. It's very common in one of my one on one games for the Graphs display to show me with an immense lead on technology, but the diplomacy page will show me as #2. Which display is more accurate?
Can somebody explain exactly how important is a planet's food? With most planets terraformed to about level 15, I generally build two farms. Would it make sense to double or triple that? I've been playing GC3 for quite a bit now, but I'm still fuzzy on the relationship between raw production and population. Incidentally, I may be dreaming, but I have the impression that the Normal AI is much stronger with 1.3. I've lost a few games, or abandoned some when it looked like victory was poss
Playing 1.3 test game. Me vs. Terrans on medium map with abundant everything. At turn 250 I'm crushing the AI, as expected. The graphs display says I have about 10 times their research production. And yet for 100 or so turns the Diplomacy screen has claimed that the Terrans are No. 1 in "Tech Power." What's up with THAT?
I'm sorry, I was mistaken. It does work, it just doesn't work as I'd assumed.
I've noticed a bug with the goodie huts (space junk etc.) Sometimes they say that so many credits have been added to the treasury, but you never actually get the money.
Petri, Thanks. I've confirmed that you are correct. This will save me a great deal of tedium! It's been something like 10 years since I played GalCiv2 for thousands of hours; I'm amazed to be confused about such a basic detail. Incidentally, I confirmed this just as you said by starting a new game, scrapping two ships, setting a path for the remaining ship to a point 16 hexes away, and then moving there both ways. As you say, both ways on turn 5 you're at the destination with full mo
No, I don't believe that is correct. I just tested this at the start of a game. For all three starter ships, I right-clicked to a nearby star. That moves them as far as they can go and establishes a preset path to the star. At this point it's the end of turn 1, all three ships have moved their maximum, and each has a preset path. If you then hit Turn, it becomes turn 2, but none of ships move. You have to hit Turn a second time, making it turn 3, before the ships move. Especially
Glad for immediate answers. Great to know a fleet management path is on the way. In my game the Turn button does not always move every ship with a preset path. I just tested this for 15 minutes, and it often does, but it seems that if you manually move a ship and then add a preset path, you have to hit Turn twice before the ship moves. That slows things down quite a bit.
I've read the user's manual several times, and I've done the tutorial, and I've studied the key bindings, and nowhere is it explained how to move ships once a game has gotten complicated. In most 4X games, one can select a unit and hit a button that means "finish up preset path." That seems to be lacking here. In most 4X games, there's a button that means "finish up all preset paths." That seems to be lacking here. Therefore, th