bertranhalfwaite

bertranhalfwaite

Joined Member # 6618453
2 Posts 42 Replies 1,625 Reputation

I'd noticed the AI do this previously in a 1.6 game, strangely it was also the Altarians. They've been doing well this game (it's been a fun game so far actually - I had a terrible start location, they had a great one and we've both been fighting to nab the other pesky civs - and since it's a medium map they've actually been gaining territory and shaping up for a good end game). 2 issues - one is probably just a continuation of the power graph problems the game

0 Replies 3,249 Views

The tech tree should definitely be a little bigger. Nothing crazy but it seems like the tech tree runs out about 30% too soon - I don't want it just slowed down since the tech race is what lets you get ahead and win wars - you don't want everyone with 2 laser for longer really - just a few extra big ones added at the end.

16 Replies 77,146 Views

I've been enjoying the Toreans. Seemed fairly easy to end up with some pretty massive pops and all the technologies playing benev and picking up the happiness stuff asap so you can really go for growth. The big pops = tons of money too.

13 Replies 53,629 Views

Lol I don't care what they say sending that reply is just a way to kick the can down the road - it's just canned heat picked from a drop down of selections not a reply to my message. I'd like a reply to be you know, be a reply. I gave quite a bit of information and a save file. Replicating the bug was 1 5 second step. Replying to me with 'nah this is fine our end, probably something broken at your end, check this link...' is fine. A clear canned response directing

6 Replies 22,761 Views

Hi guys. I received this joke from your support team after supplying a save file and instructions for recreating a pretty common bug in the game since 1.7 beta started which wasn't fixed in the second wave. If you want to have someone sensible look at it, please do, but for the love of humanity please use proper support practices and don't just tell people to go f themselves with a standard 'have you read this thing about general troubleshooting'... no and I don't

6 Replies 22,761 Views

[quote who="hfxnikolai" reply="13" id="3630241"] They don't go for anyone vigorously, except possibly the human player(s). [/quote] Which is actually their biggest weakness in winning the game. They often attack the human player who will be able to organise and beat them (due to the faulty power graph making them think they can win... with billions of their rubbish ships vs fleets that they can't beat) when they have puny AI players neighbouring them and some easy mi

15 Replies 21,555 Views

It could start as a documentary but then an intergalactic war breaks out per the idea of a Torian resistance related uprising above or something. We could then follow the reporter, it could contain random news flashes from his/her race that he/she watches in horror and so on. Tries to get to the 'front lines'.

9 Replies 27,086 Views

I think with how quickly fleets obsolete in early game having admirals would be a better fit for the game. An admirals update could fix the problem with the fleet boosting mercenaries (they could be removed or changed into an admiral equivalent that isn't restricted by the slow or weak or inappropriately categorised - eg 'escort' when flying at the front getting destroyed is def not the best fit mercenaries). Seems like something that could add something to improve the game but al

8 Replies 16,292 Views

I've only played the Yor a couple of times but in terms of 'getting planets up and running' after under colonizing (for good reason since you're trying to grab grab grab with your strategy) I tended to have one production planet manufacturing yor on a steady stream and picking those up with a troop transport and moving it to colonies that had lower pops and production themselves. Manufacturing Yor on a research world is suboptimal I think compared to shipping it from a world t

6 Replies 19,456 Views

Agreed with A0152570 the changes are awesome as you can pound through some turns late game without the usual click 30 constructors to some starbase thing going on. The only thing I'd like is a 'global' control. Usually (I think most) human players will have a bunch of lower production 'constructor' shipyards and one or a few depending on map size 'non-constructor' ones for warships. Being able to just quickly add/remove shipyards to the list ALL starbases can draw

27 Replies 79,900 Views

Yeah the power rating graph leads to the AI making some tragic errors. Like deciding you're weak, ripe for conquest, and suiciding their entire fleet onto your border guarding technologically superior fleets... If you want to stave off war until you can build massively superior fleets focus a bit on diplo techs and drop the odd embassy on planets and starbases, build a couple of prototype ships, and buy one or two extra survey ships from the mercenaries pool (if available) and sur

11 Replies 48,034 Views

If you like the colony rush method rather than the diplomacy to placate everyone method, then Macsen has a great let's play for you. He plays godlike and ALL negative racial traits and still manages to grab an impressive number of colonies fairly quickly and secures a win even after an early war with the Drengin. https://www.youtube.com/playlist?list=PLHMuUHsmNFlRVIyIEnO1RKtccGjM5sfzR

31 Replies 78,584 Views

[quote who="bertranhalfwaite" reply="6" id="3624864"] It breaks the power graph though. Put one per ship of the fleetwide bonuses and your ships are so sick you go beyond 'max' power and down to 0 immed. Cue puny AI declaring war thinking you're 'ripe for conquest' and wiping themselves out (even though you were going for an alliance victory with them ) [/quote] The power graph can break pretty easily on a large map even WITHOUT using the precursor stuff.

10 Replies 8,921 Views

It breaks the power graph though. Put one per ship of the fleetwide bonuses and your ships are so sick you go beyond 'max' power and down to 0 immed. Cue puny AI declaring war thinking you're 'ripe for conquest' and wiping themselves out (even though you were going for an alliance victory with them ;) )

10 Replies 8,921 Views

[quote who="Mystikmind" reply="4" id="3624860"] Would it work if you put thrusters on a defensive assault ship ... the idea being to draw some initial enemy fire away from your slower escort ship? (I find the AI will often prefer one particular escort instead of distributing the fire between several escorts) [/quote] Yeah macsen seems to find this out in his godlike, all negative race traits victory let's play - <a href="https:

14 Replies 67,092 Views

[quote who="redviper37" reply="3" id="3623384"] I've reopened ticket #RCB-101-69356 because I'm seeing this behavior again. It seems your power resets to 0 when it goes to high, yours as well as the AI, prompting some ridiculous surrenders. [/quote] Did you get a reply on this? You don't even seem to have very much power at all for it to reset to zero which results in some pretty weird war declarations from puny states that are much weaker than you...

17 Replies 14,540 Views

[quote who="hfxnikolai" reply="2" id="3624269"] But most of the planets the Ai takes, it loses again because it doesn't garrison them, so it's the same few planets changing hands repeatedly. [/quote] It does some even funnier stuff than that. Like the Snathi (one of the two godlike AI I was hoping would run over some of their rivals and build big threat empires...) wiped out all the fleets of the Torians, invaded one planet. Then sat back and waited for it to flip b

3 Replies 14,207 Views

I agree 100% the AI has taken a big step backwards that ruins the 'story' element to games. It just leaves transports floating about (I played on a large map with 2 godlike AI and the rest on the next one down) and the Drengin simply exterminated all surrounding enemy ships, and cleaned out every planet but conquered none of their rivals...). They were on the opposite side of the map so if they were growing and conquering they would have made for a really fun endgame.... as they weren

3 Replies 14,207 Views

[quote who="Falkoner" reply="22" id="3623497"] The AI is not invading on larger maps. It keeps its transport in or around the shipyard. It will be perpetually at was with a minor AI but rarely invades. [/quote] I signed up just to comment on this. It's absolutely insane that the AI is getting worse overall rather than better as these patches are coming out. I've only had the game since 1.5 but I remember several early games getting a barrage of fleets containing a tr

36 Replies 164,056 Views