UI - You are going to need a Unit Upkeep Cost, or some way of easily seeing how your finances are doing (+ and -) on the main screen. Maybe a projected next turn Gain/loss and then if you hover over it, a general breakdown of expenses and income. Ren
RentheUnclean
Hmmm, my reply seems to have gotten lost. Caravans - What is the point here? What is the advantage of having a graphical unit moving across the screen when you could just as easily make any army blocking a road "raiding." With Scouts, Armies, Sovereign's, Monsters, etc. all moving around each turn, do we really need more moving graphics. Given the lack of skill or tension in raiding caravans (no battle), it seems more micromanagement to chase them arou
Sovereign Losing - How about linking it to city Prestige (a historical linkage)? You lose a battle with your soveriegn and take a hit out of your territory influence. Perhaps at a certain point of loss you start losing cities or they become neutral. Conversely winning big battles should enhance your prestige. I'd probably stay away from the Sovereign dying (it is a Hero game, and the Hero always gets away) and just punish you for losing the battle. <
Seems like you could make the forest/river/moutain spaces usefull for your resoures. Ie. just having a Mountain hex in your city radius gives you a small Metals production. Throw in some occasional Special Metal areas for bonuses. This way even non-owners of the Special hex can make up for it by building cities with lots of the underlying terrain bonus. Don't forget that the Mana stuff is also likely to be the Critical resource. I'd also worry about
3 games in a row where we start on the map and then the "green Not to mention the unnumerable people who were joining and then leaving in WTF Ren
Yeah, be happy it runs. I'm out until the next build because I have to use the familytree work around just to get past the intro screen and then its a weird version of the game where your units stick to enemy borders. But it looks like it has potential! Ren
Yeah, I think the FamilyTree work around creates a totally screwy situation. Esc doesn't do anything and I usually can't find the options button. I'll probably have to wait until the next build before I can truly start helping with the Beta, since I'm not sure if what I"m seeing is bugged or just screwed up due to the work around. Ren
Esc doesn't seem to bring up any options for exiting the game. I can't find any mention of an end game button. I'm having to break out to Vista and shut the program down from the toolbar. Ren
Ok, I finally got to play the game using the delete Familytree workaround. So that took care of the Crash at start up part. Graphics - The sovereign Action plate is all distorted. I can see all other tray options but the Action tray is cut off. If I leave the mouse I can see that there are some actions underneath the blank area (build city, auto explore). My screen is occasionlly flickering white as well. Items are invisible in the item tray although I ge
Here's a simple one - keep clicking on where you want to go when you are running away. Lots of DG's will be distracted by damage and suddenly start attacking something when you really need to be running away. Or you get temporarily stunned and your waypoint suddenly disappears. I died a lot early on because I thought just 1 click would do the job when retreating, now I click like crazy. In fact, watch your pathfinding in general. A number of DG (Rook in particu
Funny, I find QOT is my go to DG when I want to win a game (as opposed to Rook when I want to have fun and lose). Start with priests and any sort of mana bonus favor item. Next up get archers. Now you have 4 minions plus maybe a shambler if you want, dishing out ranged damage. And NOBODY pays attention to minion damage, they see you running around and get all confused as to why their HP is dropping. Use your minions and area effect ranged
I don't know if its been mentioned, but I really enjoyed the random/limited techs I've seen in some game (Sword of the Stars comes to mind). You got the core tech, but various races had a higher chance of being able to research specialty tech trees (which aren't revealed until you get the prerequisite) It added a lot to replayability. Otherwise there tends to be a monotonous pattern that you get into (this game I'm species A and I'll go the merchant route from turn
Same thing happened on single player on Leviathan. I waited 5 minutes and nothing was happening. Task Manager showed Demigod was "running". Ren
Ever since the windows Vista update since last night, if I try to play single player vs AI on Cataract, I get the loading screen but underneath Cataract it says "no text". About 15 seconds later the combat UI loads on top of the load screen, with no mouse or active buttons. Nothing happens. At this point I have to Alt/ctl/Del my way out. I had this happen once with a multiplayer game today as well. But I played another one without any problem. </p
FYI, the level 2 turret attack wasn't too helpful as the yeti's themselves had 2k hp each. Even with splash damage and 3 DG's (including Qot) we couldn't take the minions down fast enough. And the first reaction was "ignore them and grab flags" which did no good at all on Leviathan (early level creep portals do nothing). By the time anyone took it seriously it was too late, the citadel was at 50% and we were all too low level to kill the high level minions. &nb
We got swarmed around level 6 in Leviathan with a ton of minions (Sedna, Erebus, Oak attacking), They just sent in wave after wave of yeti's and minions that ran past all the towers and destroyed our citadel. Even when we had our entire team defending the citadel. We had level 2 towers and level 1 healing tower. Nobody had the 1800 for the 2nd level healing tower which someone claimed would solve the problem. We were really paralyzed as we got no exp/gold for kill
Ok, so I love rook, though not the tower one (though I tried em all). But after 40 games and 30 loses, I couldn't stand it anymore. I switched to Queen. Now I have 3 wins out of 5 games, and the others were very close (got 50 points each time), and I had 0 deaths a few times. Makes me think there is problem with Rook. Certainly the huge drawback I had with him was his slow speed, he just can't react to changing situations well. While the Queen is al
Well the problem with single player is that very little of it is relevant to multiplayer strategy (I'm great against the AI . . . ) so there is a bit of a barrier to exploration of the prestige items. I'm not saying its a game killer, but its there. I was just trying to come up with positive reinforcement ideas rather than negative reinforcements. I like the Spartan tag! Ren
As a frequent loser, its becoming frustrating that I get nothing for hanging in there and still playing. I just toughed out a 50 minute Crucible loss, which was clearly a loss at the 20 minute mark (panteon so we had 2 rooks, and the UB could run from the pass to the only flag and kill either of us before we could seize the flag). I got 10 points for not rage quitting. . . . Frankly you seem to be penalized for exploring in the game. You can't resell prestige items,
Dude, I just found it amusing. Had you not identified yourself (I didn't even remember your name) nobody would even know it was you. And don't feel bad, I had recognized the opposition names as a group from a previous game that was pretty good. Our random PUG was going to have a hard time no matter how good any of us played. Peace out.
You know when you'd be better off with a Noob when; Your teammate fills the screen with posts dictating strategy, commentary, and critiquing your Rook build, while he racks up the largest number of deaths trying to show how his Regulus can "almost" kill 2 demigods . . .
I was surprised as well that after about 10 games I have 1 win and 1 loss recorded. It seems that losing 1 player (for whatever reason, I'm a little suspcious about blaming connectivity problems on "rage") is wiping out everyone else. I like the game but the connection stuff is killing it. Ren
There seems to be an AI weakness in not capturing asteroid resources. The Explore autocast trumps the Take Asteroid autocast. I'm playing a large game right now and my scouts are seizing astroids everywhere. The AI and Pirates seem to ignore them to attack Planets. So I'm raking in metals and crystals from all over without any risk.
Uhhh, the whole point is that the AI isn't working properly, hence the complaints. I bought a game that was supposed to be this great game and the AI can't build ships with guns on them . . . I might as well go back to Civ 4 because at least that AI is working. Ren
Same here, 1.1, Campaign Drengin builds nothing with weapons on it. Kind of boring when the enemy never has a weapon. Ren