[quote who="ManiiNames" reply="1" id="3621725"] Brad is definitely in favor of diminishing returns. [/quote] I don't think it's right to assert the CEO of Stardock's opinions for him without offering a reference. Nor any dev's for that matter. Do you have a reference?
Go4Celerity
Pushing spending to the edge of the wheel adds activates coercion. The farther towards the edge, the greater the coercion penalty. The coercion penalty negatively impacts Raw production and moral. Moral, if too low, can further penalize raw production among other things. Raw production is the base from which your wealth/ manufacturing/ and research allocations come before modifiers (improvements, racial traits, etc.). The wheel allocates your Raw Production
[quote who="stevezar" reply="5" id="3621781"] I am curious what the arguments are for the opposing view. I cant think of a single good argument. Hell I cant even think of a BAD argument! [/quote] I was arguing for diminishing returns in beta. The opposing arguments were many, loud, and full of vitriol. "Freedom!", "Its a sandbox. You play your way- I'll play my way. There is no problem so leave it alone.", and "Shut Up! Quit tryi
I've had default ships with incorrectly assigned roles before. My vanilla Dregin frigates were support ships. Did you check?
Sure you don't have your corvette's ship role set to "Support"? That would explain their behavior.
Thank You. These mods are interesting to me.
[quote who="Mystikmind" reply="6" id="3619887"] Update: Incidentally, i never finished any of my games yet - either the game does not develop in a way that is interesting and i quit, or when it is interesting i end up getting too powerful compared to the AI and then its no longer interesting and i quit. [/quote] Thought I'd mark that with a hi-liter so the sc
Yes... filling a planet is more efficient than upgrading existing structures. No... output per maintenance is not the best gauge of efficiency. Bcs are easy to find, output per tile is more important as space is far more limited than money. If you need to save bcs watch your ship components, such as 3rd or higher tier life support modules, as you can loose a lot of economic efficiency quickly there. Also... scrapping an improvement and adding a farm once your
[quote who="Achronous" reply="6" id="3619028"] I don't even know who the Packers are. I had to google it. I'm not even from the US [e digicons];)[/e] [/quote] You spell "colors", "colours". Don't even have to look at your profile to tell you're from the U.K. Does the spellcheck over at GMT try to make you spell "theatre", "theater" or "centre", center? Does it recognize "lorry" as a word? Has old John Bull ever changed his under
Ashot in the dark, but is there any way to make these ship-based buffs trigger only when the ship is orbiting a planet and target only the planet orbited? I like this idea much better than the proposed "ships as mobile economic starbases".
[quote who="Taslios" reply="60" id="3618315"] huh... my founder badge just vanished.... how odd... [/quote] Because Galactic Civilizations III running in the background is eating up all of your graphics memory. [e digicons]:O[/e]
Monday the 8th, 10 AM Eastern.
I agree with the op in that it is counterintuitive for the tiny searcher ship to be slower than the medium-hulled surveyor and the cargo hulled colony ship. It feels wrong. Not arguing realism. Fully understand that larger ships would have vastly more speed in space than smaller ones from any conventional physics standpoint. Too much realism can quickly kill a good game, too little kills immersion. In my opinion Gal Civ 3 has erred on the side of too lit
I thought 1.6 was to clear up UI issues brought up in https://forums.galciv3.com/474070/page/1/#replies such as sorting of build and fleet lists, reducing the # of extra clicks, etc. The roadmap was changed after the discussions in that thread.
Expansion looks very nice. AND [quote who="Thecw" reply="5" id="3616598"] Quoting Larsenex, reply 2 Hmm now I can farm my own Torian Burgers! Thank you, now all I need is to fire up a trade route for some Drengin Hot sauce! You culinary barbarian. Torians are best eaten raw, and the enjoym
[quote who="leiavoia" reply="8" id="3616113"] This would mimick an actual board game being played around a table. "Don't trade with him! He's going to win!" I would totally support that. [/quote] Right now it's like playing Risk against five kids with down syndrome.
[quote who="Larsenex" reply="3" id="3615375"] In answer to Seilore... I will be buying and selling plants to folks all day for the next 6 months. It is via the internets... I can tell you more "new' Plants but you need to tell me what you are looking for... [/quote] Semper Augustus. I'm looking for Semper Augustus. Do you have any?
[quote who="DeimosEvotec" reply="28" id="3615154"] It makes no sense to reprogramm the whole battle code just to add a single tactical option: retreat, it only makes sense if you add more. And there is only one very vague suggestion for that in another thread but nothing fleshed out. [/quote] This one: http://steamcommunity.com/app/226860/discussions/1/598198173700392501/#
[quote who="Ericridge" reply="2" id="3614153"] one transport that is 33% Infantry, 11% tanks, and 66% mechas.... at military academy defended by like 88% infantry and 22% armored vehicles [/quote] Battles where every army gives 110%. I love it.
[quote quoting="post"] I would like to be able to colonize underwater through underwater domes [/quote] The Torians are coming. The Torians are coming. And they are.... " Ohh so tasty!" (especially in sushi rolls.) Just makes me shiver to think of it.
Dedicate tiles to as much pop as you can keep happy. Population is the prime determinate for Raw Production. It weighs across the board whereas bonuses to man/ res/ wea only effect the portion of Raw Production assigned to them. Influence works better scattered, though focusing on a planet near where you're trying to culture flip a rival certainly helps.
[quote who="node10" reply="211" id="3551430"] Every linear additive stacking bonus needs looking at in this game. Honestly, you should look at how daft Drives get with this sort of abuse: fleets have so many moves they're effective teleporting stacked death around the galaxy at will. The end game in GC3 is pretty silly really; the game just falls apart. One diminishing returns formula to rule them all, One forumla to find them, <e
The Dregin ship in the screenshot is a Torturer-L. The "-L" in the name is the designation the core designs use for variants with augments. There is no question that the Dregin ships you faced had some form of kinetic augments.
What's their population? How many worlds do they control relative to other races? Are they studying significantly more research relics? These would be the most likely place to find your answer.
TY, thought it was January for some reason > lack of attention, I'm sure.