Go4Celerity

Go4Celerity

Joined Last seen Member # 6416596
7 Posts 497 Replies 812 Reputation

I wouldn't mind some all-negative choices that proceed more op bonuses later in the tree. If the tree can branch, then placing better perks at dead ends and worse ones at whyes would be a cute way to add a little more angst to the decision making.

113 Replies 136,900 Views

[quote who="tetleytea" reply="40" id="3685830"] So we are able to mod the ideology trees themselves, and not just the events? I couldn't find the XML for it under Crusade. [/quote] Nor could I. .... because Crusade doesn't alter those files and I didn't think to look for them in the base game files instead.

113 Replies 136,900 Views

Fighters still have to close to fire at each other. I thought I put the starbases at 2400 or so, but my mod currently has 1500 (scratches head). Another way to achieve the similar results is to boost starbase/ shipyard weapon ranges. I upped them +50%.

9 Replies 11,110 Views

Crusade mods. I know it reads it from there. Not sure if it would still be read for Crusade from the vanilla folder. Curious. What are you setting the starting position for starbases to? I altered this in my battle behavior mod to try and get starbases to fight with the defending fleet instead of in a 2nd engagement after defenders were destroyed. Still not sure how effective my effort was.

9 Replies 11,110 Views

Here: https://discord.gg/JN2XH6A Was pretty active for about 6 weeks after Crusade's release, but it's rather dead now. Lotta people hanging around waiting for something to happen.

113 Replies 136,900 Views

[quote]Population is going to be tweaked so that 1 point of population = 1 raw production. This will require some balance changes on morale and farms and such but this is the most elegant way to make population be more powerful. Planets will tend to start with 1 population. [/quote] Armchair Opinion Alert: I did not like the 1 to 1 ratio. It felt unrealistic. worlds should become more disorganized and hard

45 Replies 210,428 Views

[quote who="tetleytea" reply="22" id="3684692"] So what can we do to get the game from here to there? It would seem our interests align: we want a good game. Stardock wants a good game, so that word-of-mouth spreads, they grow their loyal fan base, and they get long-term sales. Is fan-modding the answer? Simply criticizing Stardock is certainly not, no matter how strong (or accurate) our opinions. Walking away is an answer, but last-resort. I c

28 Replies 330,125 Views

Banned for leaving the seat down- a pusillanimous act of submission to the preferences of the fairer sex.

26,025 Replies 40,554,138 Views

BUMP. I agree. The game needs polish, and lots of it. I don't care that there's a hot post about how "polish doesn't sell" and most everyone there agrees. I'm upset. The Ideology choice for diplomatic trade value with minors has been left in the game how long since trade with minors has been removed? Three months? That is not just lack of polish, it's sloppy. Yes, I said "Sloppy". Many of the other choices are wild

28 Replies 330,125 Views

Banned for not realizing that the "be all- end all" is 42. Fourty-two is the answer.

26,025 Replies 40,554,138 Views

Banned for passing judgement on banners' emotional states, intended meanings, tiepos, and personal choices of boxers, briefs, or none. (Unholy, unnatural boxer-brief hybrids intentionally omitted from this list.)

26,025 Replies 40,554,138 Views